Frenzy Charge or Attack Speed?

I'm not good at calculating these things but I want to know if "+1 Frenzy Charges" is better or is "16% Increased Attack Speed If You've Killed Recently" better?

EDIT: I'm going for a sunder build.
Last edited by HeidePoE#4134 on Jan 14, 2018, 9:00:38 PM
Last bumped on Jan 14, 2018, 9:30:54 PM
"
Fadé wrote:
I'm not good at calculating these things but I want to know if "+1 Frenzy Charges" is better or is "16% Attack Speed If You've Killed Recently" better?

EDIT: I'm going for a sunder build.


frenzy 100% especially since the 16% is increased
"
lichdeath wrote:
"
Fadé wrote:
I'm not good at calculating these things but I want to know if "+1 Frenzy Charges" is better or is "16% Attack Speed If You've Killed Recently" better?

EDIT: I'm going for a sunder build.


frenzy 100% especially since the 16% is increased


can you explain it a little? What's the difference if it's increased or not?
"
Fadé wrote:


can you explain it a little? What's the difference if it's increased or not?


This will be useful to you for a lot of POE things going forward. "Increased" and "reduced" stack additively, while "more" and "less" stack multiplicatively. Through some funky math stuff, this generally means that "more" grants stronger bonuses than "increased" of the same value.

"Increased" results in diminishing proportional returns. If you stack it, you grow linearly - if you have 100% increased, your multiplier is 200%; if you get another 100% increased, your multiplier is 300%.

"More" stacking is pretty much exponential growth, and it has constant proportional returns. If you have 100% more, your multiplier becomes 200%... but then if you stack another 100% more, 200% * (100% + 100%) then becomes 400%.

To put the "additive"/"multiplicative" into formula form:

To calculate i = increased%:

Damage = Base * (1 + i1 + i2 + i3 + ...)

To calculate m = more%:

Damage = Base * (1 + m1) * (1 + m2) * (1+m3) * ...

----------------------------------------------

EDIT: As for your original question, it's a bit of a toss-up. A Frenzy Charge will grant you 4% more-per-charge damage and 4% IAS, so the question becomes 12% IAS vs. 4%-ish more damage. In order for 4% more damage to technically grant more DPS, you'd have to already have 200% increased attack speed, which is pretty unlikely. However, the killed-recently requirement might give you less than 100% up-time.
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Last edited by adghar#1824 on Jan 14, 2018, 9:28:01 PM
"
adghar wrote:
"
Fadé wrote:


can you explain it a little? What's the difference if it's increased or not?


This will be useful to you for a lot of POE things going forward. "Increased" and "reduced" stack additively, while "more" and "less" stack multiplicatively. Through some funky math stuff, this generally means that "more" grants stronger bonuses than "increased" of the same value.

"Increased" results in diminishing proportional returns. If you stack it, you grow linearly - if you have 100% increased, your multiplier is 200%; if you get another 100% increased, your multiplier is 300%.

"More" stacking is pretty much exponential growth, and it has constant proportional returns. If you have 100% more, your multiplier becomes 200%... but then if you stack another 100% more, 200% * (100% + 100%) then becomes 400%.

To put the "additive"/"multiplicative" into formula form:

To calculate i = increased%:

Damage = Base * (1 + i1 + i2 + i3 + ...)

To calculate m = more%:

Damage = Base * (1 + m1) * (1 + m2) * (1+m3) * ...

----------------------------------------------

EDIT: As for your original question, it's a bit of a toss-up. A Frenzy Charge will grant you 4% more-per-charge damage and 4% IAS, so the question becomes 12% IAS vs. 4%-ish more damage. In order for 4% more damage to technically grant more DPS, you'd have to already have 200% increased attack speed, which is pretty unlikely. However, the killed-recently requirement might give you less than 100% up-time.



funny enough the build i'm going with does have more than 200% ias, so I guess the frenzy charge would be better
Last edited by HeidePoE#4134 on Jan 14, 2018, 9:53:30 PM

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