herald of ice - curse on hit - Assassin Mark+item Quantity .... work/not work ?

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herald of ice - curse on hit - Assassin Mark+Onslaught + ITEM QUANTITY+ innervate
I was looking in the internet, there are reviews with this setup gem works others write from does not work

The most important thing is that it works on item quantity???

How is it in the end with this setup?
anyone explain?
in the end it works or does not work :(

Thx for help
Last edited by _Psychol_#2750 on Oct 30, 2017, 12:25:57 PM
Last bumped on Oct 31, 2017, 8:38:35 AM
It would only apply when the mobs were killed by the shatter effect of Herald of Ice. It's probably not worth it.
It works, but you probably only want to run it with a high crit/high cold damage build. You need to ensure freeze and shatters to apply the curse and to get the benefit because, it's my understanding, that HoI only 'hits' when you proc a shatter.

Maybe this would work with Herald of Thunder, though? Works better to apply curses for certain.
I swearadgawd, Herald of Ice causes more bizarre confusion...

All right. As Sinthetik said, most of those gems do something only when the skill they're linked to scores the killing blow Onslaught Support provides (X)% chance of gaining Onslaught on kill. Item Quantity provides improved quantity of items for critters the linked skill kills. Innervate provides its funky bonus on kill if the enemy that's killed is shocked.

The ONLY way Herald of Ice kills things is via its on-death explosions. This is the only active effect Herald of Ice has. The flat damage HoI adds to other skills belongs to those skills. A ring adding 15 flat Cold damage to your skills does not mean that the ring gets credit for kills from those skills. As such, Herald of Ice is inherently unable to apply Curse on Hit, Onslaught Support, Innervate Support, Item Quantity, or in fact anything else to, at the very least, the first target killed by your other skills which triggers a Herald of Ice death nova. Any critter killed by your main skill (which should be most of them) will not trigger on-kill supports linked to Herald of Ice.

Herald of Ice > Curse on Hit > Assassin's Mark, the thing you've likely seen people comment on, is useful (for a given definition of 'useful') solely and specifically because of the interlocking mechanics behind crit builds, Freeze, and the specific mechanics of Assassin's Mark. This set-up is used almost exclusively as a way of trying to generate and maintain Power charges - it has no other useful function. Because a cold skill with a very high crit chance (i.e. the sort of thing that makes use of this set-up) is Freezing most regular enemies, you get a lot of Herald of Ice explosions. These explosions don't often kill, but they don't need to kill in this case, they only need to hit. When they hit, they inflict the Assassin's Mark curse, whose sole and only job in this set-up is to try and trigger the 'Power Charge Gained on Kill' portion of the curse.

This allows a build that's clearing quickly enough to maintain its power charges, since very few critters actually need to give up their Power charge to this set-up to maintain your stack of charges. One critter hitting their PCoK roll every third or fourth pack if you're motoring properly is enough.

Herald of Ice is actually very bad at applying on-kill supports. It's not good at applying curses to things that need to be cursed while they're alive, as opposed to AssMark which only really does anything useful when critters die. Heralds being used to deliver various whatever-effects is sort of a byproduct of a forgotten time. It doesn't do well these days, and any information which states otherwise tends to be very outdated. Sure, some specific weirdbuilds can make heavily linked Heralds work, but those are specific janky weirdbuilds. Most folks benefit the most from treating Heralds like Auras - turn them on, link them to a leveled Enlighten if you want a lot of them, and then leave them alone.
She/Her
To be clear HoI ALSO has a utility function in this setup -- it clears what could potentially be corpses used for corpse explosion.

Also, I might argue that AM is more generally useful to high crit glass cannon-y (usually bow or dagger?) builds that want to abuse the health/mana gained on kill and the crit bonuses to speed clear regular enemies in an attempt to mitigate damage exposure -- evasion is rough if it's your primary damage mit. source since you're guaranteed to take the occasional hit.

I actually run a high crit (73%)/ele shrapnel shot build right now with HoI as my only source of cold damage and it works *okay* to apply the curse and feels safer, overall, than running HoT, though HoT feels superior for curse application.
Last edited by aiglos78#2628 on Oct 30, 2017, 4:40:27 PM
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aiglos78 wrote:
To be clear HoI ALSO has a utility function in this setup -- it clears what could potentially be corpses used for corpse explosion.

Also, I might argue that AM is more generally useful to high crit glass cannon-y (usually bow or dagger?) builds that want to abuse the health/mana gained on kill and the crit bonuses to speed clear regular enemies in an attempt to mitigate damage exposure -- evasion is rough if it's your primary damage mit. source since you're guaranteed to take the occasional hit.

I actually run a high crit (73%)/ele shrapnel shot build right now with HoI as my only source of cold damage and it works *okay* to apply the curse and feels safer, overall, than running HoT, though HoT feels superior for curse application.


Entirely situation dependent.

Herald of Ice is not generally going to reliably curse entire packs of critters, especially if you hit all the critters at once (Nova skills, Pizzablast, other big one-and-done AoE hits). Everything dies at the same time, HoI doesn't get to explode any bodies in time to mini-Ice Nova other critters. You don't get any benefit there. Shrapnel Shot works much the same way and should be producing patchy at best curse coverage, unless your SS only bites a bunch of critters out of the middle of a group first. Even then, curse coverage should be lacking.

AssMark is a bad curse that should feel bad; Poacher's Mark is vastly better for sustain with on-hit bonuses rather than on-kill, AssMark's crit bonuses are effectively negligible unless you're at the specific case of being at the 95% crit cap and cannot tolerate that last missing five percent. Even if you actively want those bonuses, very few skill set-ups are going to allow Herald of Ice to reliably apply them. Frostbolt's slow travel speed and projectile nature would allow HoI ice novas to prolif through a pack before it dies; anything else projectile-ish could do the trick, but would be less reliable given high projectile speed.

Herald autocursing just doesn't work very well anymore. I'm not sure if it ever did. It's certainly not reliable for a curse one is trying to use as a means of sustain or damage and thus want to afflict every enemy you can with. They invented Blasphemy for a reason.
She/Her
I don't disagree with any of that necessarily. Personally, I feel like the choice between AM and PM is build dependent. Maybe you get more DPS out of AM and increase your clearspeed substantially while PM seems safer overall with its life/mana on hit and its flask security. I use Overflowing Chalice, so my flasks are basically available constantly anyway.

As to the effectiveness of HoI to curse? Well, it's certainly not as good as hand-casting a curse, but if you're mainlining maps with good mob density...it seems totally fine. The freezing is an added element of safety, though, as you point out -- blasphemy exists. Temp Chains/Enfeeble...or either one solo IS pretty powerful defensively speaking. Again, I think it depends on your build. If you can ensure freezing/shattering, I see no issue with running HoI - especially if it fits directly in to your damage scheme, and it provides reasonable safety for reasonable investment.

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