Crimson dance and dual strike Mechanics

As far as it is known dual strike has seperate crit, hit and ailment chances for main hand and off hand, meaning one hand can crit while the other misses or one can inflict ailment while the other does not, all while maintaining a single hit/cast. My question is with the new Crimson dance passive allowing bleed to stack 8 times, can dual strike, and by that standard cleave could be included, apply 2 seperate applications of bleed meaning 8 stacks could be reached in 4 total hits rather than hitting 8 times, assuming 100% accuracy 100% bleed chance, or is the bleed from the off hand ignored and only one stack of bleed being applies, becuase as far as theory crafting goes: a dual strike multistrike build would apply 6 stacks of bleed in a single click within <1 second if the above arguement was true. Any insight would be appreciated. Ive also heard that dual strike applies a "super bleed" being a single bleed from both weapons, is this applied or double stacks?
Last bumped on Sep 29, 2017, 4:23:39 PM
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Why so impatient.
Normally two-weapon attacks combine damage for bleed, so unless I missed something, dual strike and cleave should cause one dot if both weapons cause bleeding.
If only one weapon causes bleeding, it'd obviously still be one dot, just a weaker one.
So, no, I don't think you can get 8 stacks with four attacks.

Info taken from here, the wiki hasn't been updated with information to the contrary either, so it should still be the case.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
I agree with above. It applies a "super bleed" as you say.

I attempted to do a path of building build with dual strike, two rive claws, dex stacking, crimson keystone, those bleed gloves, that belt that adds 20% more to Max damage limit, etc. Even though bleed was like 65% of my damage we were talking like 300,000k total hit/8 bleed shaper dps on a 6l (low by most standards). The point of this is bleed isn't that strong as a dedicated source of dps, it should be an addition to a build focused on the initial physical hit (i.e. starforge cyclone)
Last edited by link1313#3590 on Sep 29, 2017, 4:27:33 PM

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