SSF Ladder sorted by time played

This may have been suggested before, I haven't checked, but it would make a lot more sense to make the SSF ladder based not on who reaches first level 100, rather who reaches level 100 for the shortest time.

This way people may start mid season and try to push for rank 1 or people who made the top 10 to try improve their times.

Also, this way shared accounting is killed and the competition will be absolutely fair.
Last bumped on Aug 29, 2017, 3:04:14 PM
"It would make sense"

Try not to use this. It weakens your point. Even people who agree with you will smirk. Give the reasons that it makes sense to you rather than just claim that it does.

What would make sense to me would be to have options. No reason we couldn't sort by any number of criteria.
Last edited by Shagsbeard#3964 on Aug 15, 2017, 9:36:30 AM
It's been 2 weeks already and they cant even fix the damn ladder, so let alone adding new features to it. I just want to see my level 100 character on the front page of ssf standard ladder (my character and a few others got deleted from the ladder when legacy ended).
Dont care about anything else until they get their shit together.
Last edited by golan4840#5583 on Aug 15, 2017, 10:12:57 AM
I actually think they should have several ladders anyway and one that ranks you on time played for optimum efficiency would be fun, as would first to complete various objectives. I certainly think the first person to kill shaper on HC for example takes substantially more risks than the first person to hit 100.

Its like a test of skill vs a test of endurance, they are both really worthy of a ladder
@Shagsbeard: Reasons for such sorting method are well written in the OP. Maybe you missed them?

@Draegnarrr: You mean the grind to 100 by a "test of endurance"? Actually if there is no time played displayed the competition is useless unless this endurance test is capped at 30-40 hours since one can always account share.

Also, trading devalues competition since one could be supported by his clan mates and friends with items and stuff, just as RNG devalues the SSF competition.

The way I see it the optimal competitive mode in PoE would be a SSF ladder based on time spend with a SSF-only currency to reduce the RNG/variance.

Examples for such SSF-only currency:
- 1 currency given when reaching each level from 80 to 100 to craft another property on an item
- 1 currency given when reaching each level from 90 to 100 to six socket link an armor
- 1 currency given when reaching each level from 90 to 100 to boost weapon enhanced and added physical damage to certain very high value

You get the idea - currency items which will make the SSF mode softer in terms of acquiring gear, but at the same time reducing the variance in order to have more independent of RNG competitive environment, in which the player have to adapt to his drops, but also has the freedom to plan ahead.
Last edited by Skelos_bg#0302 on Aug 16, 2017, 7:10:12 AM
"
Skelos_bg wrote:
@Shagsbeard: Reasons for such sorting method are well written in the OP. Maybe you missed them?



You missed my humor... if you notice in my post I immediately adopt the same form I scolded him for. It's subtle. Sorry.
"
Skelos_bg wrote:
@Shagsbeard: Reasons for such sorting method are well written in the OP. Maybe you missed them?

@Draegnarrr: You mean the grind to 100 by a "test of endurance"? Actually if there is no time played displayed the competition is useless unless this endurance test is capped at 30-40 hours since one can always account share.



I actually meant the grind to 100 is currently a test of endurance, adding a test of skill would be pretty fun for a second ladder objective would be fun IMO.
@Shagsbeard: Try to direct your subtleness at the right direction aka the topic.

@Draegnarrr: Yeah, they can definitely improve the SSF ladder to be more competitive and skill demanding.

The steps to do this are:
1) Sort by time spend reaching level 100
2) Implement SSF-only currency to reduce the RNG
3) Balance the game in order the players have more builds competing for rank 1
"
Skelos_bg wrote:
@Shagsbeard: Try to direct your subtleness at the right direction aka the topic.

@Draegnarrr: Yeah, they can definitely improve the SSF ladder to be more competitive and skill demanding.

The steps to do this are:
1) Sort by time spend reaching level 100
2) Implement SSF-only currency to reduce the RNG
3) Balance the game in order the players have more builds competing for rank 1




We don't want that, if you want to play psuedo SSF go to standard and enforce it upon yourself. If you think you deserve more rng just buy that part through trade.
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^ RNG in SSF is too much and this is bad competition wise. The current Harbinger league helps to reduce it, but in very tiny proportion. GGG have to think of something better if they want to push a serious SSF competition. I agree with you this will spoil it for the grinders who want to extend their character development and journey to 100 as much as possible, but maybe they can receive some profile badge or other reward for not using this competitive oriented SSF-only currency. There are many options for this, but without reducing the RNG the competition in SSF will suffer a lot.

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