How exactly does Primordial Harmony stack?
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"20% increased damage for each type of golem you have summoned" Does this stack? It seems unclear and it's difficult to test. In other words, if I have three Primordial Harmonies equipped, do I get 60% increased damage for each type of golem summoned? Also, what's the difference between golem cooldown recovery speed and golem skill cooldown recovery speed? Does one refer to how often i can summon them, and the other how fast they can use their abilities? Which is which? Last edited by viziionary#0275 on Aug 13, 2017, 5:10:38 AM Last bumped on Aug 13, 2017, 7:59:39 AM
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" Yes it stacks, also primordial harmonies stack with eachother that's what makes the fire golems so dps-y. Golem Skills VS Golem, easier now? Second-class poe gamer
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Oh cool, so to make sure I'm getting this right:
5 max roll Primordial Harmonies = 100% damage buff per golem type, so if 5 types, 500% increase, right? And 15% faster cooldown on their abilities x5, so 500% increased damage, 75% faster. That's huge. The build I'm working on starts as Scion and grabs 15 jewel slots, 12 of which are dedicated to Primordial Harmony, so that's 12 x 20% = 240% * 5 golem types = 1200% increased damage on 5 golems plus faster ability spam by the golems? This build is expensive with the Primordial Might and Anima Stone needed, but it has decent health and ES, max res, and if Im calculating that right, wouldnt that make it one of the highest DPS builds possible? Last edited by viziionary#0275 on Aug 13, 2017, 5:40:35 AM
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" Which doesnt work well. 5 different golems means you require 5 6 links to get the damage you are imagining. Aka impossible and its not worth the hassle, the multipliers you lose from "more" gems versus the useless "increase" of the harmony, etc etc. You stuck harmony so your Flame Golems will have literally 1 sec cooldown on their abilities, meaning when they are in range there will be around 50 Magma orbs from your golems, or even more, from your GMP/Spell Echo, splashing the area for a good 200k DMG or so, then because of your harmonies they will do it again cause its on CD, etc etc. You stack harmonies so your Flame Golems wont do auto-attacks but spells only which does insane damage. Made a golemancer when it was introduced, damage is very fun and good as long as you can survive, Chimera is problematic as example. Last edited by potis#3758 on Aug 13, 2017, 8:01:16 AM
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