Chance to bleed cap?? (noob question maybe)

Hey all,

I've made a gladiator using a bow and trying to do some bleed shit, so far I got the 25 % chance to bleed from ascendency and the two 15 % chance to cause bleed from dirty techniques, which if my math is correct should be 55 %

I then picked the 10 % chance to cause bleed with bow attacks from heavy draw and my bleed chance is still only 55 %..

My question is now, is 55 % the cap, or does the "attacks with bow cause bleed" and "attacks cause bleed" not stack?

I hope someone has some info on this ..
Last bumped on Aug 10, 2017, 5:47:30 PM
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NullerGnuen wrote:
Hey all,

I've made a gladiator using a bow and trying to do some bleed shit, so far I got the 25 % chance to bleed from ascendency and the two 15 % chance to cause bleed from dirty techniques, which if my math is correct should be 55 %

I then picked the 10 % chance to cause bleed with bow attacks from heavy draw and my bleed chance is still only 55 %..

My question is now, is 55 % the cap, or does the "attacks with bow cause bleed" and "attacks cause bleed" not stack?

I hope someone has some info on this ..

100% is the cap. The skill `Puncture` has it by default, for instance.

First guess, you're probably looking at a tooltip while not wielding a bow. You'd see the 55% of all attacks looking at just punching things while unarmed, for instance.

Second guess, your tooltip/character sheet is bugged. They often are.

Third guess, the new passive is bugged. I don't think many people take that bow bleed cluster.

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Can you test it out? Shoot 10-20 shots with your bow against something stationary like Kuduku and count the number of times you make it bleed. The difference between 55% and 65% is smallish (would be better with the next +15% in the passive cluster, from 55->80%) but measurable.

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