[2.6] Crit Facebreaker 102k Shield Charg Scion experiment, in 3.0 will be strooong

All my builds: https://www.pathofexile.com/forum/view-thread/1830178
Last edited by Hitma47 on Sep 25, 2017, 12:43:20 PM
Last bumped on Dec 22, 2017, 9:41:57 AM
this looks bad ass what bandits?
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evilways112 wrote:
this looks bad ass what bandits?

life / phys / power
All my builds: https://www.pathofexile.com/forum/view-thread/1830178
nice guide!

which option of jewel u use?
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gkgktmd wrote:
nice guide!

which option of jewel u use?

the 2 unique jewel now linked in "gear" and for rares: %life/area damage/damage/physical damage/damage with shield
All my builds: https://www.pathofexile.com/forum/view-thread/1830178
I want to play this build as shield charge is one of my favorite skills in the game, thing is last time I played a Shield Charge build its boss killing speed past T10 maps didn't feel so good and the fact it can't do physical reflect has me turning away. Unless something has changed becasue I really want to play a Shield charge build.
a Little bit to squichy for endcontent :/ just farm yellow maps and nothing more .. abyss hurts to much
Cheers,
played shield charge by myself a lot and its quite fun.
BUT be aware of the nerf of a few items your using currently e.g.

Abyssus: crit multi nerf = -100 %
Facebreaker: crit multi nerf = -45%
voidheart: chance to cause bleeding nerf = -50%
voidheart: chance to poison on hit = -60%
meginords: adds phys dmg to attacks = -50% to -25%

Just mentioning those downgrades and the fact that you heavily rely on critical hits and ats you will end up with way less dmg.
Hi

Is this still viable in 3.0?

I don't understand why you added claw nodes? Are they compatible with unarmed physical damage?

Mist
Hi

Is this still viable in 3.0?

I don't understand why you added claw nodes? Are they compatible with unarmed physical damage?

Mist

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