Quest titles colours (Content.ggpk)

Does anybody know where to find colours used for quest titles?
I mean for quest objectives on the right edge of the screen, under the corner mini-map. There are different colours for main quests, side quests, master missions, labyrinth, prophecies. They are not in Content.ggpk\Metadata\UI\UISettings.xml along with the item colours, or maybe I am just blind as a mole.
Last bumped on Jul 13, 2017, 5:36:29 AM
I thought editing this file was against the TOS. No?
I have no need, intent or desire to edit anything but colours used in my item filter :).
I see... sorry for the presumption. You might be able to get the color number off a program like photoshop or MSpaint. Also try search for "Color Palate" in the gameplay-help forum.
I presume you mean “palette”… By the way, it's no use. I hope to get exact original colour for Labyrinth quest, and letters there are too small to restore the original values. For now I use colour from the promotional page for Ascendancy for items related to Labyrinth, but I can't be sure that's the same colour.
That's compromise painful enough to not try to find “something closer” by selection :).
Last resort then... contact support. Sometimes they'll be able to answer stuff like this.
Screenshot, add pipette tool from ps and show html or hex values and you easily can have the colors then. If you mean to change the colors in the gpk to make them transparent or so it factually is against the tos.

Becauseee you could make own mtx if fiddling on your own...
Cough*discharge*cough*
No Problem,
Exile
Oh God. If your reminders are addressed to some hypothetical beholders, then OK, I just ignore them.
But for the justice' sake I'd like to repeat: having legal opportunity and encouragement to customize UI (namely: creating colourized item filters), I'd like to add as little as possible from myself to its style; and as there is known source of many in-game colours (mentioned above), why not try to ask about other?
I really like content in its precise distributed form, though in some cases distribution goes hand in hand with corruption (like book publication); some piece of 2D art may be added in the game (in most cases, actually) already with losses compared with original work even before it is processed again by the running application, but there is little to discuss about “original work” of three-number RGB colour—it sort of JUST IS here, so why not get it like it is?
Sorry, too many words on nothing and too much time spent. Still, there is some hope in bumping :).

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