Please help me understand... "Adds x-y elemental damage"

Hi all,

I´m embarassed to ask this, as I´m one of the old players here, since 2012/2013.
I´ve returned to the game a while ago and try to figure out the item stats.
What I don´t understand is:

If a weapon for example has the stats
"adds 38-70 fire damage"...it that a local stat? So is the fire damage only applied if you attack with that weapon? Shouldn´t it then be called "...to attacks"?

But it doesn´t seem to do anything to global stats as well.

So... let´s take this random item as an example:


There we see a mod that say "to spells". That´s clear.
But what does the "35-58 fire damage" do? Is this global? Local? So does it apply that fire damage to anything, spells, attacks, ... DoT?

What does this stat mean? I can´t figure it out.

Thanks, people.
Last edited by IamLoco#3766 on May 31, 2017, 3:45:35 PM
Last bumped on May 31, 2017, 4:29:54 PM
"
"adds 38-70 fire damage"...it that a local stat? So is the fire damage only applied if you attack with that weapon?


correct. you can even see it on your wand

"
Shouldn´t it then be called "...to attacks"?


not necessarily. the general rule is that "when the mod can be local, it is local". The wording you suggest would imply that the mod is global thus adding damage also to the wand in your off-hand.

edit: the game wording does specify something only when it is needed. I think one of the reasons is to keep the mod lines acceptably short
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on May 31, 2017, 3:57:37 PM
"
Ludvator wrote:
"
"adds 38-70 fire damage"...it that a local stat? So is the fire damage only applied if you attack with that weapon?


correct. you can even see it on your wand

"
Shouldn´t it then be called "...to attacks"?


not necessarily. the general rule is that "when the mod can be local, it is local". The wording you suggest would imply that the mod is global thus adding damage also to the wand in your off-hand.


Thanks for that super quick reply!

So if I hit a guy on the head with that wand, it applies the fire damage. If I hit him again with my offhand stick, it does not.
I also doesn´t apply the fire to spells, DoTs, Totems (certainly not), minions (also certainly not)... it´s ONLY for a direct attack with that weapon?

What if I´ve socketed a herald of thunder in that wand. Will the herald gain fire damage?
The "Adds X-Y Damage" stat is local. As such, it's included in the damage numbers on the weapon itself.

In your example, you can see the fire damage just under where its base physical damage is.

If it's physical damage that's being added, then it will be added on to the weapon's base physical damage. Which is indicated by the number being blue.

The wording "Adds .... to attacks" is the global modifier. It will apply to any attacks you deal, irregardless of if you use that weapon for it or not. Examples of this are Brutus' Lead Sprinkler and of course Hand of Wisdom and Action (Until 3.0)

"
I also doesn´t apply the fire to spells, DoTs, Totems (certainly not), minions (also certainly not)... it´s ONLY for a direct attack with that weapon?

What if I´ve socketed a herald of thunder in that wand. Will the herald gain fire damage?


It will not apply to anything that isn't a direct attack using that weapon (This means that Ancestral Totems will benefit, as they use your weapons to directly attack)

Herald of Thunder, adds damage to your Attacks and Spells, so it doesn't gain ANY damage from ANY modifiers (In so much as it won't boost the damage it adds). The proc effect, will benefit from spell damage modifiers though.
Last edited by Tarille#6639 on May 31, 2017, 4:01:29 PM
Thank you guys, you´ve helped me with this a lot.
I understand it correctly now.
It´s only for a direct hit with that specific weapon - and nothing else. Not even the offhand. It´s the "lowest" dmg stat on a weapon you can roll.

Thanks for the help again.
Good night - or day.
Last edited by IamLoco#3766 on May 31, 2017, 4:07:19 PM
well

attacks are made with weapons and use weapon damage. everything that refers to weapons refers to attacks. wands are actually the only 1H ranged weapons in game. You can indeed use Ranged attack totem support to use your wand damage with totems. same with traps/mines, they can be used with ranged attacks.

other damage types (spells, secondary, DoT) never use your weapon damage, their damage comes from the skill gem or some secondary source like corpse's max life.

minions are separate entities and dont use your stats or gear unless specifically stated so

where you socket the herald does not matter. the added fire is local to the weapon, not the skill gem in it.

worth noticing that those 4 base types are mutually exclusive, so when you see a mod mentioning attacks (weapon) you can be sure it does not apply to the other types (there are some exceptions but thats another story)

for example when you look at Added chaos damage support gem, its wording does not specify anything so you can be sure it adds damage to linked attack, spell, or skill dealing secondary damage (like herald of thunder). It does not add damage to DoT because added damage is related to hit and DoTs dont hit..

The mechanics are rather complex, and wiki is a good source of quality mechanics descriptions

edit: was answering second OPs post, but I was rather slow :)
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on May 31, 2017, 4:15:14 PM
"
Ludvator wrote:
well

attacks are made with weapons and use weapon damage. everything that refers to weapons refers to attacks. wands are actually the only 1H ranged weapons in game. You can indeed use Ranged attack totem support to use your wand damage with totems. same with traps/mines, they can be used with ranged attacks.

other damage types (spells, secondary, DoT) never use your weapon damage, their damage comes from the skill gem or some secondary source like corpse's max life.

minions are separate entities and dont use your stats or gear unless specifically stated so

where you socket the herald does not matter. the added fire is local to the weapon, not the skill gem in it.

worth noticing that those 4 base types are mutually exclusive, so when you see a mod mentioning attacks (weapon) you can be sure it does not apply to the other types (there are some exceptions but thats another story)

for example when you look at Added chaos damage support gem, its wording does not specify anything so you can be sure it adds damage to linked attack, spell, or skill dealing secondary damage (like herald of thunder). It does not add damage to DoT because added damage is related to hit and DoTs dont hit..

The mechanics are rather complex, and wiki is a good source of quality mechanics descriptions

edit: was answering second OPs post, but I was rather slow :)


And thanks to you also :)
You´ve made it clear again - much appreciated!
The poe wiki though didn´t help me much with this issue as I simply didn´t succeed with my search requests. You probably need the correct wording.
Last edited by IamLoco#3766 on May 31, 2017, 4:30:09 PM

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