Anti-bleed flask does not remove bleed stacks

Hi guys,

I am pretty desperate, I tried Uber Atziri yesterday for my first time and lost all my portals on the second boss(es) - the trio. The reason: My anti-bleed flask doesn't work (or actually just works half of what it's supposed to do).

As soon as I get hit by the melee spinning around monkey I get 8 bleed stacks. That pretty much kills me when I start walking in less than a second. I noticed it many times and I will try to show you what exactly happens:

I get hit, I have 8 bleed stacks.

Now I get this scenario:
My health is full, as far as I know normally (life) flasks don't get used then.
However, I use the flask (because I just try to react to it, I know I am an idiot^^) and it actually DOES use the charge, but the effect is weird. I get IMMUNITY to bleeding for idk what time, maybe a second, where I can run around but I still have the bleed stacks - and suddenly after this small amount of time the bleed stacks are kicking in, if I don't use the flask again I am either dead or lucky when the stacks run out or I have the opportunity to just stay around.

When I am not at full life the flask works exactly as it should (I am not sure about that, but I think so).

Everyone ran the boss from Act 2 right? Dominus was his name I think. He has that blood rain. I noticed that exactly the same things happen there - the difference is that the rain doesn't give you bleed stacks (so it actually is not that noticable) but when you are in this rain - with full life - and use an anti-bleed flask, it uses the charge of the flask and you get the immunity for a tiny little bit of time (well because your life is full).



So for the record: I consider this a bug.

One of the following solutions should take action:

1. The flask should remove the bleeding stacks on use - even with full HP - and keeps that small immunity-time.
2. The flask should not be able to be used with full life - but of course should work as soon as the life drops.
Last bumped on Apr 26, 2017, 5:02:23 PM
Healing flasks of staunching give you bleed immunity while they are active. If you reach full health, the flask is no longer active and you lose the bleed immune status.

This is why you need a utility flask to deal with the bleed guy in the Atziri trio (it's the dual striker, not the cycloner):



Something like this. It's guaranteed bleed immunity throughout the duration. Healing anti-bleed flasks don't work too well against the bleed guy indeed.
You have to be realistic about these things.
Logen Ninefingers
You need something like Experimenter's Amethyst Flask of Staunching. As I know degeneration myst is a chaos damage. My usual problem on the trio is that myst, not bleeding. And I prefer to keep cycloner as last target alive. Keeping dual striker as last boss seems very dangerous for me. And shooter boss is difficult to kite out the myst when she is last.
@Bars
Sure you are right, I think using the Granite flask is a solution, but I think you didn't read close enough through that Novel I wrote there :D
The issue with healing flasks is still a bug, as I said even with full life the flask-charge is used and it gives you this tiny little immunity to bleeding but doesn't remove the stacks which is just half of what it is supposed to do hence a bug that should be fixed one or the other way.

@fwd
Yes, the god damn myst was another issue, it divided the whole map into two myst-free spots. It seems that those degeneration things are phys damage o.O
https://www.pathofexile.com/forum/view-thread/977078
"
Tician90 wrote:

Yes, the god damn myst was another issue, it divided the whole map into two myst-free spots. It seems that those degeneration things are phys damage o.O
https://www.pathofexile.com/forum/view-thread/977078


In discussion it was mentioned that it's chaos damage myst.

I tried Uber Atziri twice last week, first run 2 deaths on oversouls and 3 on trio, second run - 1 on oversoul and 4 on trio (I filled whole arena into the myst by mistake). Going to practice trio fight a lot on normal Atziri. I think optimal strategy is luring all bosses on th right side of the arena and killing shooter in that place. Then killing dual striker nearby, then kiting cycloner in remaining space, refilling flasks by killing shooting whores. But I have no uber sets left to prove my idea atm.
Not all builds can lure and kill right where it fits, I am running 5 Fire-Golems, it's pretty random where an enemy dies :D
I see, but yeah the myst is just one issue, I would love this Flask-issue to be fixed >.<
If you have dem moneyz for it, try death's door, crusader boots. They're REALLY amazing at dealing with bleed.
I make dumb builds, therefore I am.
"
Bars wrote:
Healing flasks of staunching give you bleed immunity while they are active. If you reach full health, the flask is no longer active and you lose the bleed immune status.

This is why you need a utility flask to deal with the bleed guy in the Atziri trio (it's the dual striker, not the cycloner):



Something like this. It's guaranteed bleed immunity throughout the duration. Healing anti-bleed flasks don't work too well against the bleed guy indeed.

That is completely true but you really should go for a better flask, 4 seconds is really short (at least in my opinion). Try something like:

German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
"
666lol666 wrote:
"
Bars wrote:
Healing flasks of staunching give you bleed immunity while they are active. If you reach full health, the flask is no longer active and you lose the bleed immune status.

This is why you need a utility flask to deal with the bleed guy in the Atziri trio (it's the dual striker, not the cycloner):



Something like this. It's guaranteed bleed immunity throughout the duration. Healing anti-bleed flasks don't work too well against the bleed guy indeed.

That is completely true but you really should go for a better flask, 4 seconds is really short (at least in my opinion). Try something like:



I'm not using this for Atziri farm, it's just a random utility flask from my inventory. Also, it depends on how quickly you can kill the burn guy. Four seconds are an eternity for many builds.
You have to be realistic about these things.
Logen Ninefingers
"
Tician90 wrote:
@Bars
Sure you are right, I think using the Granite flask is a solution, but I think you didn't read close enough through that Novel I wrote there :D
The issue with healing flasks is still a bug, as I said even with full life the flask-charge is used and it gives you this tiny little immunity to bleeding but doesn't remove the stacks which is just half of what it is supposed to do hence a bug that should be fixed one or the other way.

@fwd
Yes, the god damn myst was another issue, it divided the whole map into two myst-free spots. It seems that those degeneration things are phys damage o.O
https://www.pathofexile.com/forum/view-thread/977078


Why exactly would you depend on life flask as means to remove bleed.....? Even if this ''bug'' got fixed, it would still be undependable for bleed removal.
No rest for the wicked.

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