Enchantments on Helms in Merciless
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Hi, I would like to share my opinion about the specific enchantments that can be applied to helms after defeating Isaro, in Merciless.
I have a level 83 Marauder Chieftain with Righteous Fire Build and made 15 runs in the Labyrinth. I was expecting receive some kind of enchantment that could be used by my char, but for my surprise, in these 15 runs, nothing applied to his helm was worth to use. I received enchantments like Frost Bolt, Blink Arrow and go on ... These runs became very disapointing at a certain point. The Labyrinth is a place that we were supposed to run only one time to get the ascendancies, except for those who want to farm. In the normal and cruel modes, the enchantments applied to gloves and boots are all usefull for all chars, at least to the most of them. But in Merciless mode these enchantments that can be applied to the helms turn these runs into a gambling. I suggest that GGG could review this system of enchantments in Merciless or at least change it to make more adequate to the char that is running the labyrinth map at that time. Last bumped on Apr 10, 2017, 11:07:50 AM
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Totally agree with you. Completing Uber should be a reward, not a frustrating enchanting experience.
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Helm enchants are the primary trade reward for running the lab, as theres like 2-3 mods for every skill your chances of getting one specific for your character is extremely low. I certainly haven't had a helm enchant for a skill I used at the time.
I doubt they are going to change it as i'm fairly certain that was their intent, some helm enchants are extremely OP and some really aren't its the usual rng grind but most of the time you'll get an enchant useful for someone. Its just part of the trading ecosystem, last league for example I sold a +2 barrage for 100c or so and bought the helm I actually wanted for 40c. Working as intended I guess :/ |
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" It is a reward, you get chest, you get 2 additional AC points, the chest contain a seriously large amount of rewards for the time investment, there is a reason why people make specific builds to do nothing but farm the uber lab. In terms of giving something useful that the character is using, then what do you do when you want to enchant another item for another character, swap out gems? What about the obvious exploit of you know removing everything except 1 piece of gear with 1 socketed gem? I wouldn't mind a selection of blue, green or red, but anything else would reduce the value of the enchants, which are powerful on their own regard. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" This is the point ... Labyrinth was supposed to get ascendancies and usefull enchantments. Farm is consequence! Last edited by Treufeldt#6689 on Apr 10, 2017, 10:21:46 AM
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I lost any hope for changes like this when Chris posted:
" Chris isn't going to let the trade game resulting from helm enchants go away any time soon. Getting the right helm enchant self-found is going to be only maybe 100x easier than getting a Zod rune, i.e., you still can't expect it and it will probably still never happen unless you devote a TON of time into it. Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Apr 10, 2017, 11:08:54 AM
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