[solved] Blood Rage Damage higher than expected.
![]() Blood Rage is dealing more damage than usual under those map circumstances, however, none of the mods should increase the DPS of Blood Rage. Temporal Chains interacts with Blood Rage, but it should not increase its DPS, merely its running duration. I expected these results under Vulnerability, but not under Temporal Chains (or Elemental Weakness, or Enfeeble for that matter). EDIT - After some additional testing, I think this stems from the "Increased Monster Damage" map affix. I don't know if that is intentional or not, but here it is posted for clarification. Last edited by Ildurnest#3833 on Mar 23, 2017, 6:40:45 AM Last bumped on Mar 23, 2017, 6:40:27 AM
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Seeing as your character does not sustain it with Vaal Pact, Players have 60% less Recovery Rate of Life in the map means all life regeneration, non-instant flasks and your leech apply 60% slower. That would make it a lot harder to sustain Blood Rage.
Last edited by Joker#5185 on Mar 23, 2017, 5:31:11 AM
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" You're right, I missed it. No bug. |
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