whats with this? Ylfeban's Trickery - patchnotes are wrong

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Ylfeban's Trickery: No longer creates Shocked Ground when hit at a 10% chance. Now has a triggered spell called Shock Ground that casts when you are hit. No longer casts random curse on hit. Now has 20% chance to curse uncursed enemies on hit.


http://pathofexile.gamepedia.com/Ylfeban%27s_Trickery



I Divine Orbed mine ... aaannd...
only has 20% chance to cast shocked ground

wut!!?



LOOL and it WAS 5% , not 10%

Last edited by CaoMengde#7666 on Mar 15, 2017, 11:56:53 PM
Last bumped on Mar 16, 2017, 7:24:27 AM
Divine orbs reroll numerical value. New ylfeban's has an entirely different mod. I'm not sure why it rerolled to 20%

well in the patch notes it says:

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The following changes can be obtained by rerolling the item's mods with a Divine Orb:
... ... ...
Ylfeban's Trickery: No longer creates Shocked Ground when hit at a 10% chance. Now has a triggered spell called Shock Ground that casts when you are hit. No longer casts random curse on hit. Now has 20% chance to curse uncursed enemies on hit.



Spoiler
The following changes can be obtained by rerolling the item's mods with a Divine Orb:

Vaal Caress: Cold Resistance mod increased to 40%. Maximum Life mod increased to 50-70.
Brinerot Whalers: Increased Movement Speed increased to 25%. Maximum Energy Shield mod increased to 120-150.
Mutewind Whispersteps: Increased Movement Speed mod increased to 25%. Critical Strike Chance with Spells increased to 50-70%. Added Cold Damage to Spells mod increased (25 to 30)-(40-50)
Valako's Sign: Chance to Shock mod increased to 10%. Increased Damage versus Shocked Enemies mod increased to 40%
Berek's Grip: Increased Cold Damage mod increased to 25-30%. Added Lightning Damage mod increased to 1 to (50-70) to attacks and spells. Now has Damage Leeched as Life against Shocked enemies instead of Frozen enemies. Now has Damage Leeched as Mana against Frozen enemies instead of Shocked enemies.
Berek's Pass: Increased Fire Damage mod increased to 25-30%. Added Cold Damage mod increased to (20-25) to (30-50) to attacks and spells.
Ylfeban's Trickery: No longer creates Shocked Ground when hit at a 10% chance. Now has a triggered spell called Shock Ground that casts when you are hit. No longer casts random curse on hit. Now has 20% chance to curse uncursed enemies on hit.
Last edited by CaoMengde#7666 on Mar 16, 2017, 4:17:44 AM
Well the patch notes are made by humans. Sorry for the Divine, but, the way Divines interact with legacy Uniques ought to be fairly well known by now..
So how exactly this item works now? How big is shocked ground? How often it casts? Each time you get hit? How good item is in general?

If it works just how I think it works - free shock each time you get hit, this item should be one of the most OP and expensive out there, but it worth less than 1 Ex as it is now.
Last edited by SunL4D2#6224 on Mar 16, 2017, 7:21:41 AM
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SunL4D2 wrote:
So how exactly this item works now? How big is shocked ground? How often it casts? Each time you get hit? How good item is in general?

If it works just how I think it works - free shock each time you get hit, this item should be one of the most OP and expensive out there, but it worth less than 1 Ex as it is now.
vinktars exists soo theres not too much of a reason to use it imo, you can get that and more from vinktars soo another helmet would be better if you ask me, which is why its not popular.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.

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