Culling strike support or Poison support

Which is better for Puncture gem: Culling strike or Poison support.

Given that I have exactly 385% Physical damage double dip and only 300% Poison double ( i.e. pure projectile / chaos + phys combined nodes ).

My more multipliers at the moment:

19% More from pierce support
48% More from PPAD
29% More from Slower Projectiles
24% More from Frenzy Charges
and I've only died 39 times. (c) Libbritania ( tokimeki ).
Last bumped on Mar 5, 2017, 3:37:34 AM
If you're looking for a damage increase, Culling Strike isn't really a good option to choose.

The only time you should be using Culling Strike is if you want to cull something.
300% poison DD is a huge amount
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I did some math for best possible scenarios.
EDIT: thanks for correcting mistakes and suggestions.

Variables:

19% More from pierce support
29% More from Slower Projectiles
24% More from Frenzy Charges
Total: 1,9 More multiplier for both types of DOT (bleed|poison) - all of the above multiplied.

Enemy's debuffs:
10% From Champion's Frist to Strike, Last to Fall
50% from Vaal Lightning Trap
34% / 12% for Bleed/Poison respectively from 30% increased effect Vulenrability (counting in Boss 60% curse resistance ).
Total: 1,94 for Bleed, 1,72 for Poison

Worth to mention:
Crit multiplier is 394%, round it down to 400%.
Crit chance is roughly 40%.
Attack speed is 0.4, I.e. 2,5 attacks per second.

Math:

With Poison Support:
Base average damage with charges and buffs: 7150. With curse, ascendancy and trap 7150 * 1,94 = 13871. When crit: 13871*4=55484.
Per second: On average exactly 1 crit ( due to 0.4 attack speed and 40% crit chance ), 1 regular attack and half of regular attack. 13871+ 13871/2+ 13871*4 = 13871*5,5 = 76290.

Bleed(Assume a bleed from crit is always taking place with average damage):
55484 * 3,85 * 1,9(Curse/Trap/Asc) * 1,9 (Gems/Charges) = 771 143
Get 10% of this while the target is standing: 77 114
60% while moving: 462 686

Poison(0,08 of average DPS multiplied by all multipliers, 0,16 because lasts 2 seconds):
0,16 * 76290 * 1,72(Curse/Trap/Asc) * 3,1(increased damage) * 1,9 (Gems/Charges)= 203 428
Total DOT DPS while standing:
77 114 + 101 714 = 280 542
Total DOT DPS while moving:
462 686 + 101 714 = 666 114

With Culling Strike Support:

Base average damage with charges and buffs: 7600. With curse, ascendancy and trap 7600 * 1,94 = 14 744. When crit: 14 744*4 = 58 976

Bleed(Assume a bleed from crit is always taking place with average damage):
58976 * 4,14 * 1,9(Curse/Trap/Asc) * 1,9 (Gems/Charges) = 881 419
Total DOT DPS while standing:
88 141
Total DOT DPS while moving:
528 851

Conclusion:

Poison gives incoparably more DPS when constantly attack the target or when the target is stationary. The only situation where culling strike can be me profitable is when you absolutely can not afford to keep continuing fire and you must run around pretty much all of the time, while target is chasing you.

P.S.: Anyone brave anough to confirm I did not make mistake in my calculations?
and I've only died 39 times. (c) Libbritania ( tokimeki ).
Last edited by ZL0J#0080 on Mar 5, 2017, 3:42:13 AM
Don't look at just raw numbers. You need to take into account enemy resistances and such as well.

Also, Poison stacks, while you can only have 1 instance of bleed.

And if you're doing a comparison, you're adding in too many unnecessary fluff. Just remove anything shared between both calculations, and only calculate the different ones.

Also, you're only showing 1 instance of Poison. Since you're attacking 2.5x a second, you're theoretically also applying 2.5 stacks of Poison.
"
Sentilial wrote:
Don't look at just raw numbers. You need to take into account enemy resistances and such as well.

I assumed this is negligible as there's not many enemies with base resistances to physical, a little bit more with chaos. Only stable source of this is map mods.

"
Sentilial wrote:

Also, Poison stacks, while you can only have 1 instance of bleed.

Unless I made a mistake somewhere, I was counting out an average DOT DPS assuming 100% effectiveness ( i.e. the target is under constant fire ).

"
Sentilial wrote:

And if you're doing a comparison, you're adding in too many unnecessary fluff. Just remove anything shared between both calculations, and only calculate the different ones.

Good point, though probably a bit too late. Thanks.

"
Sentilial wrote:

Also, you're only showing 1 instance of Poison. Since you're attacking 2.5x a second, you're theoretically also applying 2.5 stacks of Poison.


I tried to calculated poison DPS ( assuming constantly shooting the target and hitting it each time ) based on phys DPS.
and I've only died 39 times. (c) Libbritania ( tokimeki ).
If you take the "multiply DPS" route, I prefer using 0.16 instead of 0.08 to account for Duration. (x% more duration is x% more long-term DPS with Poison, but of course increases ramp-up time as well; 0.16 only works if you ramp up for 2 seconds)
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adghar wrote:
If you take the "multiply DPS" route, I prefer using 0.16 instead of 0.08 to account for Duration. (x% more duration is x% more long-term DPS with Poison, but of course increases ramp-up time as well; 0.16 only works if you ramp up for 2 seconds)


True, correcting... That definitely pushes the poison waaaaaay ahead of culling strike. Thanks! That, helped a lot.
and I've only died 39 times. (c) Libbritania ( tokimeki ).

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