Remove Permanent temporal chains map mod
Nobody enjoys that garbage, [Removed by Support] Im telling you to remove this map mod. Its garbage and has no place in this game. Every other perm curse is manageable and adds a nice spice to the game.
Get rid of temporal chains you peasants. Last edited by Nav_GGG#0000 on Dec 24, 2016, 2:45:58 AM Last bumped on Dec 24, 2016, 11:34:21 AM
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The part they removed, im not asking.
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Well considering it gives pack size to the map which is key to maps dropping and the only thing it does is slow you down i really dont see the issue. Its no different than other mods that you can roll that slow things down for some build like curse immune on a build reliant on curses for its damage. You can always roll over it if you hate it that much you know.
And calling people or a group of people peasants? Isn't that a bit rude? Sure as hell isn't gonna get anyone over at GGG to take you seriously i can tell you that much. Nor will demands. This is Feedback and Suggestions not Demands and Ultimatums.. There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. |
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Not a signature.
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" I missed your whining. Grow up. |
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I've made this suggestion multiple times, but I feel the best solution is to change the curse map mods to something like this:
"Monsters inflict X curse on hit" Would also give summoners something to sweat about, for a change :) A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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I agree with op on this one.
It has no other functio. But to slow u down to a crawl. Specialy in red maps. If u play a more tanky slower build u simply cant do the map. Even my king of the forest is almost frosen with this in t13+ .... I cant imagine how it is for melee. Plus the mod requires no skill or special preparation.... Its just bad |
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" that actually is a pretty solid suggestion, but a freeby for those builds that just one-shot everything without being ever hit. Another one would be : Players are cursed with x curse every 10 seconds (duration depends on the lvl of the curse) Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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Well least it makes my positive stuff longer lol
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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"To be honest, all the new map mods they made exist purely to try and slow people down. The fact is they blanket nerfed everything mediocre and made it feel like shit instead of nerfing skills directly. Now Temporal Chains has existed for a while, but it and Chilled ground have always existed in order to slow people down. While i dont agree with his tone i think its a pretty dumb map mod. My leveling experience since the introduction of the new map mods has been awful. Im something like, 4 or 5 days played, im at 92. Normally im at 95 by that time and i can say without a doubt that mods like these only slow down the mediocre builds and literally do not phase the meta builds whatsoever. Whats amazing is breaches add SOO MUCH experience, yet im still leveling slower than before purely from map mods. This is probably one of my most hated but most enjoyed leagues thus far. Its most hated because they still havent balanced melee at all and succeeded in actually make it worse with the introduction of the new map mods. The only thing i enjoy about Breach is its difficulty and the risk vs reward factor. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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