Essence crafting for magic and rare items...

So essence crafting is neat, but it's so limiting. It's kind of why I didn't played the league.
You can only craft normal, white stuff.
Of course it becomes rare in the process and you're able to control one given property, but also miss out on making a really good rare if you F*** the further crafting or the item rolls the resulting rare with shit properties.

So crafting rares would come in handy. The crafting would add the new property to the rare keeping all of the other properties. If there are no more place for mods then the crafting would remove a random property and add the new crafted property in it's place.

Would work similarly on magic items, turning them rare in the process.

What do you think people?
Last bumped on Dec 17, 2016, 7:02:10 PM
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Peterking72 wrote:

What do you think people?


This would mean a "targeted regal/exalted orb with 100% certainty and high tier affixes", which would lead to crazy items for everyone, and is never going to happen.

If you want to add a single property, use mastercrafting.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
What you are suggesting would be the most broken shit ever, which is exactly why it doesn't work that way... Thank God GGG doesn't actually implement any of the ridiculous shit that gets suggested on this forum.
U MAD?
Yeah, because like people one shotting the Shaper is not broken already.

It's not like people doesn't have BiS items already...
It's not like the market isn't flooded with uniques...
It's not like the economy isn't broken...

Seriously people! What's there left in standard that's not already broke?

Of course adjustments have to be made. Like making quality essences rarer etc.

Essences also doesn't give any property we haven't had before. Basically they're just targeted Orbs of Alchemy if we are to get technical here.

So if GGG were to implement this, you could be damn sure that essences that turn magic to rare and essences that give a rare a new definite property would be harder to obtain and accordingly rare...

Like: -essence turning normal to rare: Orb of Alchemy rarity->Normal difficulty
-essence turning magic to rare: Regal orb rarity ->Cruel and Merciless difficulty
-essence giving rare a definite new property: exalted rarity->Map/Labyrinth difficulty

Like it's my first rodeo with naysayers! Give me a break!...

Sorry for raging, it's just that crafting could use a QoL improvementm, because level 8 master crafting left me wanting more options and control.
It's just not making the cut any more. It did when the masters were first introduced, but that was ages ago.

It's a nice touch that we can fit all masters now, but I am just face palming every time when I just can't craft the item the way it would make sense...

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