The Easiest Trial of Ascendancy (leave your opinion here!)

What do you think the easiest Trial of Ascendancy is?

As a reminder, the Trials of Ascendancy are:

[1] Piercing Truth ........... [2] Burning Rage
[3] Swirling Fear ........... [4] Lingering Pain
[5] Crippling Grief ........... [6] Stinging Doubt

Tally (as of 11.7):
[1] Piercing Truth: 0
[2] Burning Rage: 1
[3] Swirling Fear: 1
[4] Lingering Pain: 0
[5] Crippling Grief: 0
[6] Stinging Doubt: 1

(PS, my vote is for Stinging Doubt, if you're looking at the tally and adding it up.)
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- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
Last edited by bwam#7637 on Nov 7, 2016, 5:47:59 PM
Last bumped on Nov 10, 2016, 5:23:06 AM
I think Burning Rage is the easiest (unless you have performance issues with all the burning ground effects). I have performance issues and I still find it the easiest, and I dont even play RF or other builds that max out on fire resist who will have it even much simpler.

Its clearly signalled when the lava is going to rise soon and large timer in between means its just a matter of planning with zero risk, and if you didnt find the way the first time just backtrack to the nearest safe spot.

For the rest its much more lethal if you make a mistake halfway through and harder to get back out.
If you are playing Slayer, Burning Rage is phenomenal. You can literally run and attack everything and not have to care about the lava AT ALL. You'll outleech the damage done and continue to leech while running around after everything is dead.

For overall I find Swirling Fear easiest because it feels smaller/shorter to complete than the others. It feels like there are very few traps.
I favour Stinging Doubt.

The hazards feel so much more avoidable than the other trials.
"Let those with infinite free time pave the road with their corpses." - reboticon
Last edited by crystalwitch#6044 on Nov 7, 2016, 6:30:33 PM
Burning Rage, because the skeletons spawned from the iron maidens give flask charges.
Softcore, solo self-found.
----- Currently: -----
Holy Relic of Conviction Flicker Strike Necromancer in Mercenaries
Is this about uber trials?

Also there are multiple versions of them. At least one of the "Stinging Doubt" (uber trials) is quite hard (especially if not knowing what to do / where to go yet) whereas another one of them is easy.

The spikes (Piercing Truth) are probably easiest - with some armour and life/ES regen.
No wonder it's lost, it's in the middle of the jungle!
Swirling fear, or w/e that trial with rotating spiked poles is called.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Piercing Truth by far the easiest ascendancy to run. the spikes are not only predictable but give you more than enough time to use a flask to bring your hp back to full before the next spike if you get hit.
I'd go with burning rage. It's easy as hell with the standart 75% fire res. Also super easy to notice the lava and free flask charges. Heck, with cyclone, some deeps and enough leech you don't even care about the lava anymore.

Edit notes:
-fixed a wording issue
I make dumb builds, therefore I am.
Last edited by FCK42#0688 on Nov 7, 2016, 8:55:02 PM
Stinging Doubt. Better lighting, easier navigation, traps more avoidable.
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