Blessed Orb to reroll corrupted impicit stats

Alright, so before everybody says, "Hey! The whole point of corrupting an item is to make it unalterable.", yes, I'm aware of that as well as the effect corruption has on the item economy. However, I still think that allowing blessed orbs to reroll the numeric values of implicit stats on corrupted items would be a very good thing. Here are the reasons why:

1. Blessed Orbs have an abysmal value considering how rare they are. This would boost them up.

2. With the growing number of base item types that have implicit stats, the demand for something like this may increase.

3. The consumption of Vaal Orbs by lower level players for whom the risk of corrupting an item is the greatest would increase slightly, which would be more fun for them.

4. If the numbers on implicit stats (and sockets using Vorici) remain the only alterable properties of corrupted items, almost all of the original intent of corruption are retained.

Yes, the number of perfectly rolled corrupted properties would increase, but I don't see this as a problem necessarily since the "randomness-upon-randomness" of corrupting items is already excessive in my opinion. Keep in mind, the value of Divine Orbs will go up too (and they are rare on top of that), so this might not even be a problem. The added fun would outweigh any small "creeping" impact this would have on the economy.
Last bumped on Oct 9, 2016, 1:58:50 PM
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Softcore needs more lootsinks and bigger lootsinks, this shrinks the vaal orb lootsink.
ign: Quepha
If Blessed orbs have such abysmal value now, why don't people use them prior to corrupting an item?
Guild Leader The Amazon Basin <BASIN>
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Nykken wrote:
Softcore needs more lootsinks and bigger lootsinks, this shrinks the vaal orb lootsink.


I've already talked about this in the first post.

The "loot sink" relies on the vanishing of poorly rolled corrupted items from the economy. Allowing Blessed Orbs to reroll corrupted implicits would reduce the prevalence of these items but also increase value competitions among the well rolled items. This would reduce the values of the best items in the game relative to all the others. So, yes, it's true that the "loot sink" would get slightly smaller, but it would come with a larger increase in market fluidity. In other words, more trades would happen.

Anyways, these effects would be very small if not non-existent. This is because a reduction in the risk associated with corrupting an item (since you can improve some of the outcomes), would increase the demand for Vaal Orbs to corrupt items in the first place. There would be more items being corrupted, so you could even make the case that the "loot sink" would get larger.
Last edited by Khalixxa#0534 on Oct 8, 2016, 5:42:26 PM
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mark1030 wrote:
If Blessed orbs have such abysmal value now, why don't people use them prior to corrupting an item?


Well, corrupting an item stands a good chance of overwriting the implicit property and making any Blessed Orbs spent prior to the corruption meaningless. On top of that, a lot of items don't even have implicit properties to start with.

Hypothetically, it's a good idea to use Blessed Orbs "just in case", but most people don't bother.
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Khalixxa wrote:
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Nykken wrote:
Softcore needs more lootsinks and bigger lootsinks, this shrinks the vaal orb lootsink.


I've already talked about this in the first post.

The "loot sink" relies on the vanishing of poorly rolled corrupted items from the economy. Allowing Blessed Orbs to reroll corrupted implicits would reduce the prevalence of these items but also increase value competitions among the well rolled items. This would reduce the values of the best items in the game relative to all the others. So, yes, it's true that the "loot sink" would get slightly smaller, but it would come with a larger increase in market fluidity. In other words, more trades would happen.


Doesn't that not address Nykken directly though? Market fluidity and trade volume don't have any direct relationship to item destruction, which I believe is what game developers mean when they talk about item sinks. That is, I'm of the impression "loot sinks" are considered a good thing because they counteract inflation from a money supply that perpetually grows (each time an item drops from an enemy, "money is printed," so to speak). I may be off-base about the intended purpose of loot sinks here, though.

Note that my own opinion about the suggestion isn't very strong either way. Could be fun to Bless corrupted items. But it's kind of weird with the lore of corrupted items and I already use Blessed more than the average player, I think, so I would feel uncomfortable having to decide between normal blessing and corrupt blessing. Might be a good thing, thouh, if the actual goal is mhigher trade volume like you alluded to.
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adghar wrote:
Doesn't that not address Nykken directly though? Market fluidity and trade volume don't have any direct relationship to item destruction, which I believe is what game developers mean when they talk about item sinks. That is, I'm of the impression "loot sinks" are considered a good thing because they counteract inflation from a money supply that perpetually grows (each time an item drops from an enemy, "money is printed," so to speak). I may be off-base about the intended purpose of loot sinks here, though.

Note that my own opinion about the suggestion isn't very strong either way. Could be fun to Bless corrupted items. But it's kind of weird with the lore of corrupted items and I already use Blessed more than the average player, I think, so I would feel uncomfortable having to decide between normal blessing and corrupt blessing. Might be a good thing, thouh, if the actual goal is mhigher trade volume like you alluded to.


Item sinks are basically just one of the ways that markets can become more fluid. The idea is that you pull stuff out of one end and that pull can be felt in other areas, kind of like an electrical circuit. However, if fluidity is the ultimate goal (which it should be since it represents players interacting with one another), any "loot sink" has to take a back seat.

The second part of my response is about how, despite any of that, the loot sinks might just get stronger anyways due to the increased amount of corrupting, so it really shouldn't be a worry.
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Khalixxa wrote:
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mark1030 wrote:
If Blessed orbs have such abysmal value now, why don't people use them prior to corrupting an item?


Well, corrupting an item stands a good chance of overwriting the implicit property and making any Blessed Orbs spent prior to the corruption meaningless. On top of that, a lot of items don't even have implicit properties to start with.

Hypothetically, it's a good idea to use Blessed Orbs "just in case", but most people don't bother.
i 20 quality stuff before I corrupt it, so I guess it makes sense to me to get it how you want it before locking it with corruption. I'd tather be able to quality a corrupted item than use a blessed orb actually. So if they add a way to modify corrupted items, I hope they include that.

There is a darkshrine that lets you make a white corrupted item rare. Maybe they could add darkshrines that can reroll the implicit and add quality too.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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Khalixxa wrote:
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mark1030 wrote:
If Blessed orbs have such abysmal value now, why don't people use them prior to corrupting an item?


Well, corrupting an item stands a good chance of overwriting the implicit property and making any Blessed Orbs spent prior to the corruption meaningless. On top of that, a lot of items don't even have implicit properties to start with.

Hypothetically, it's a good idea to use Blessed Orbs "just in case", but most people don't bother.


Actually a good number of base items have a static implicit value which is a bigger factor I believe.
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mark1030 wrote:
If Blessed orbs have such abysmal value now, why don't people use them prior to corrupting an item?


Thats because they do actually... but its a secret. shhhhhh
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