bug of curse immune flask in underground sea map

as the image show

bug report : 252,196,239





Last edited by HSUFIT#4400 on Sep 23, 2016, 1:08:31 AM
Last bumped on Apr 2, 2017, 1:07:16 PM
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Warding flasks never stop mapmod curses, presumably intentional. They become sort of an innate property of your character, instead of a curse that is applied by an outside source, which the flask could prevent.
Thanks for replying!

That "immune" really confused me.
Yeah it seems like "removes curses" and "grants immunity to curses" should definitely get rid of any curses and keep you cursefree for the duration, but unfortunately it would make flaskfinders that much more OP and can't be so ;p
I want an official stance from GGG to this ...

Its so annoying ...



This makes the whole point of Curse Immunity Flasks obsolete, because what monster actually curses you ... curses are from map mods mostly and i would only make a curse flask against this ... for example removing temporal chain during fights ...

And from what the Bottle says and what it doesnt do - its definitely a bug ... otherwise they should rename the map mod from curses player with temp chain to character is in temporal chain status or whatever ...
bump
There is no reason to bump this, especially so quickly. The answer has already been given; Map mods cannot be negated with Curse Immunity flasks.
There's various enemies that cast Curses; almost every Necromancer, Tentacle Miscreations, various Blackguard Necro dudes, Izaro Curse fonts, just to name a couple. Whether it's worth it for 'just that' or not is up to you, but this is not a bug.
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exxidus wrote:
I want an official stance from GGG to this ...

Its so annoying ...



This makes the whole point of Curse Immunity Flasks obsolete, because what monster actually curses you ... curses are from map mods mostly and i would only make a curse flask against this ... for example removing temporal chain during fights ...

And from what the Bottle says and what it doesnt do - its definitely a bug ... otherwise they should rename the map mod from curses player with temp chain to character is in temporal chain status or whatever ...
you've never been cursed with silence? That one's a bitch if you need to use a spell quick, like lightning warp when opening a curse strongbox.
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Vipermagi wrote:
There is no reason to bump this, especially so quickly. The answer has already been given; Map mods cannot be negated with Curse Immunity flasks.
There's various enemies that cast Curses; almost every Necromancer, Tentacle Miscreations, various Blackguard Necro dudes, Izaro Curse fonts, just to name a couple. Whether it's worth it for 'just that' or not is up to you, but this is not a bug.


Just because you say thats intentional its no bug?

The flask says: Immunity to Curses during Duration

Map says: Curses player with xyz

You are not immune to Curse during Flask Duration -> Bug

Wether you like it or not...

So as long as someone from GGG doesnt say this is a wrong naming on the Map mod and thats no actual curse, it is a bug

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