Overtuned DoT...

Someone else noticed that boss DoT has been overtuned like crazy? Did a overgrown ruin (T15) with no damage mods nor vulnerability but still almost oneshot by the boss duo of leapslamming bleed (30k DoT) and poison bomb exile with approx 60k DoT... I mean, if it takes 1/10 seconds to die from the DoT while having 6k life and positive chaos res I believe its kinda unfair and retarded, at least not entertaining at all.

Edit: Also f**k your autocorrect GGG, hate it even more. however love the fact that there are more maps to play in contrast to the old play 5 of the same map and the quit before suicide thoughts takes over.
Last edited by Bjarmfark#0724 on Sep 11, 2016, 9:40:39 AM
Last bumped on Sep 11, 2016, 4:59:00 PM
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Maybe they want everyone to run with CI or chaos res flasks and gear
Spreading salt since 2006
Bleed is physical dmg iirc, co CI gets the shorter stick here (as well as evasion).
As for posion and chaos dmg, maybe its time to look for chaos resistances after all...

Im running 140% chaos res (mecri 80%) right now as a test. Time will tell.
Last edited by MrokPandy#1977 on Sep 11, 2016, 2:56:51 PM
We all know that GGG has many, many unbalanced bosses that will one-shot us no matter how tanky or evasive we are. GGG claims this is "working as intended" and we get f'cked again and again with unfair boss mechanics. Trolls will play the trump card and say "PoE is easy, get gud or get out". GGG does not care than PoE is unbalanced.

With these kinds of one-shot death trap bosses that are clearly way off in balance it is time for GGG to give us a new base type of shaft weapon, as we're are being "shafted" by these bosses.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
the overgrown ruin's Chaos Warbands? what kills there is the searing bond totems+adds. and their damage is not pure chaos! my chaos character got rekt regardless

tip: these minions are invulnerable (well. they take little to no damage) but they.. disapear when you tp-out. if you have tps to spare, use them to clear this mess

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