Minions skill tree help

hi!

i know many people asking about minions improvment but i havnt found a answer that suits me so im trying to find out what skills in tree that can improve them like making a skill tree on forum that tells what sort of skills in tree can improve minions in a way like dmg or resistence or hp and so on that works in the tree togheter with the minions. i havnt found a single part of forum explaining what skills in talent tree works with them because i seen so many guides on forum im kinda get lost what to choose and there for i wanna build a plain and simple one i dont care if it a good or bad made char im only trying to enjoy the game and im more curios on the skill tree part that can help minions be improved.

here is my build now
https://www.pathofexile.com/passive-skill-tree/AAAABAMAAAPuBAcGSRCXE2wc3B2-IvQo-iqYMtEzhzpYRARFR0jnTLNNuVM1VcZXK1qRaqxr22wLbRl9GILHg9uFYIhAj0aQM5Mnm6GmrKcIqH2qxKyYuJO9gr-XyT3MvNP72QvfiukC6-7sivIe99f6gP6z

on my build im skipping necromatic aegis because i dont wanna wear a shield. but if u put out the necromatic aegis so others can see it in link i appreciate it tho. i just modify it later on to my adjustment. But anyway i never seen a skill tree that tells me what can improve the minions not for a build but for understanding so the minions can improved by certain skills in the tree.

thx in advance to those who understand my question im not intresting in a build only more understanding of what works with minions in skill tree. if it exist a post on this forum that explain my question plz link it, i havnt found one in here that explain my question.
Last edited by sunnis#0881 on Aug 18, 2016, 12:22:21 PM
Last bumped on Aug 20, 2016, 10:14:49 AM
Rule of thumb if it doesn’t explicitly say minions then it doesn’t effect minions

that is the extent of what you will get in terms of direct methods from the tree. There are some exceptions to this where an underlying base stat is used .. for example increased skill effect duration does not say minions in it . but but the act of summoning a minion is a skill (even if the minion you summon is a separate entity) thus their duration is effected by that node but the duration of any skills they cast is not effected by that same node because again the act of summoning them is separate .

After that point you need to get creative and look for indirect methods


minions are considered entities specifically allies (note they are NOT party members)
Which means things that explicitly say "allies" means it can effect minions .


thus auras (which affect allies) affect your minions


also things that target enemies monsters can indirectly help your minions.

ie curses .


But then you can work around the fact that minions are not you. a good example of this is elemental equilibirum.

EE makes it so whenever you specifically attack something with an attack of a given element .. the target gains 25% resistance to that element and lose 50% to the other two. To someone who attacks with say fire .. that is worthless.


But to a summoner that has a minion that does say cold or lightning damage.. using a fire spell to proc EE means the target monster is less vulnerable to you (the fire source) but a shitload more vulnerable to your minions (the cold / lightning damage source)

(edit)

if this confuses you then perhaps it might be better to consider minions two concepts
1 the act of summoning the minion (the spell part)
2 the minion itself ( the entity or minion part)

for example

Notice how it says Spell and minion.

you would argue from those names that spell damage should effect minions .. it technically does, but only for that first part.

you are casting a spell , summon zombie , the spell itself does zero damage .. you are just turning a corpse into a zombie. thus while you could get spell damage.. it would be pointless because the spell you are casting does no damage.

if you were to get cast speed .. then you would be able to summon the zombie faster because of the spell tag is effected by cast speed.

However the zombie you summon is not your spell. it is an entity created by it. so your cast speed cant effect it because technically your spell was already cast . its done.

that is where the minion tag comes in. the minion tag specifically targets those entities you summon.

Last edited by Saltychipmunk#1430 on Aug 18, 2016, 1:41:14 PM
"
Saltychipmunk wrote:
Rule of thumb if it doesn’t explicitly say minions then it doesn’t effect minions

that is the extent of what you will get in terms of direct methods from the tree. There are some exceptions to this where an underlying base stat is used .. for example increased skill effect duration does not say minions in it . but but the act of summoning a minion is a skill (even if the minion you summon is a separate entity) thus their duration is effected by that node but the duration of any skills they cast is not effected by that same node because again the act of summoning them is separate .

After that point you need to get creative and look for indirect methods


minions are considered entities specifically allies (note they are NOT party members)
Which means things that explicitly say "allies" means it can effect minions .


thus auras (which affect allies) affect your minions


also things that target enemies monsters can indirectly help your minions.

ie curses .


But then you can work around the fact that minions are not you. a good example of this is elemental equilibirum.

EE makes it so whenever you specifically attack something with an attack of a given element .. the target gains 25% resistance to that element and lose 50% to the other two. To someone who attacks with say fire .. that is worthless.


But to a summoner that has a minion that does say cold or lightning damage.. using a fire spell to proc EE means the target monster is less vulnerable to you (the fire source) but a shitload more vulnerable to your minions (the cold / lightning damage source)

(edit)

if this confuses you then perhaps it might be better to consider minions two concepts
1 the act of summoning the minion (the spell part)
2 the minion itself ( the entity or minion part)

for example

Notice how it says Spell and minion.

you would argue from those names that spell damage should effect minions .. it technically does, but only for that first part.

you are casting a spell , summon zombie , the spell itself does zero damage .. you are just turning a corpse into a zombie. thus while you could get spell damage.. it would be pointless because the spell you are casting does no damage.

if you were to get cast speed .. then you would be able to summon the zombie faster because of the spell tag is effected by cast speed.

However the zombie you summon is not your spell. it is an entity created by it. so your cast speed cant effect it because technically your spell was already cast . its done.

that is where the minion tag comes in. the minion tag specifically targets those entities you summon.


i think you missunderstood my post i know about the minion part what im asking is a skill tree build thats shows me what affect the miniions on whole skill tree and im not intresting about the gems or other stuff just wanna know about those skill tree affect to mininos only but if no one knows then i guess people making random builds for no reason i guess. i just want facts about it and a skil ltree link that shows what else of the skilltree affects the minions.
Last edited by sunnis#0881 on Aug 18, 2016, 3:53:41 PM
i know, but really asking that is a rather nebulous thing . its much better to approach it this way, since knowing how the mechanics work means you know what passive should work as well. once you know that it is easy to know what on the tree works and what does not .

Especially since the scope of things that "effect minions" can be either direct or indirect.


If we just go with what can directly effect them.. you would end up with very little useful information since the meaty chunk of stuff is in what indirectly buffs them.
Last edited by Saltychipmunk#1430 on Aug 19, 2016, 7:31:23 AM
then Saltychipmunk can u draw me a skill tree for me thats effects the minions only is all i ask of you if u know whats works with them with ur direct or indirect stuff.
Last edited by sunnis#0881 on Aug 19, 2016, 11:04:09 PM
Download POESkillTree app, search for minion nodes so it highlights them all. Connect them all from your starting point. Add some defence nodes with your points left over. If using SRS add some duration nodes.

Done for basic summoner.

Here is a basic minion thing with an online builder. Optimize paths to get the defence, mana, life percentages you want.

https://poebuilder.com/character/AAAAAgMAVyv-s-kC34ptGb2CfRhr2-yKbAsi9PIev5fJPUyzBAenCNgkNsUfAvqAKpjZC2qsBkkTbNP7gsco-riTHNzr7qh9WpGQM6asiEBFRzLRzLz315uhj0ZNuRCXRASFYKrE
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Last edited by Mr_Bill#4690 on Aug 20, 2016, 10:22:28 AM

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