Warchief vs Protector
Don't see too much discussion about these two skills, am looking into building around one or the other.
As far as I can tell they both deal pretty much the same damage, but warchief is inherently AoE while protector is single target (without splash gem) but has a much(?) great range than warchief. Most builds seem to use protector over warchief and don't really clarify why. There also doesn't seem to much on what exactly effects the damage, even on wiki. I assume that any totem nodes/effects will work with it. But what about damage itself? It uses your weapon, but does it benefit from say axe damage nodes if im using an axe etc...? And what of accuracy? Can the totem miss? And would it be effected by RT? Last edited by BossOfThisGym#2062 on Aug 16, 2016, 2:14:44 PM Last bumped on Dec 30, 2017, 4:41:09 PM
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equip a tabula and start testing what does more dmg and what has more range and what not:P
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
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" I might have too, kinda wish there was an offline version of the game w/ console commands and whatnot to test things tho. |
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" yeah offline would be kick ass to test out builds ^^ sadly will never happen :O 3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
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" It's a Totem, and Totems use your offensive stats. Attacks roll for Accuracy - that's why Accuracy is listed on the character sheet info for the Ancestral Totems. :) ------ The Warchief is way better as an Attack Totem, in my opinion. Its coverage is fantastic. |
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" The number of times my warchiefs have lost me a key in lab though is annoying at best though. "It's all clearer now And I hear her now And I'm nearer to The Salvation Code" Last edited by PleiadesBlackstar#6327 on Aug 16, 2016, 2:49:09 PM
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"Warchief is inherently AoE", ironically, makes him better as a single-target attacker. You can support him with Conc. Effect for a big fat 'More' multiplier on his attacks, drop him on fat things like Izaro, and watch him go bananas. A 4-link Warchief makes for a really awesome supporting skill for most any melee build - Melee Phys (or WED if you're using something like Oro's Sacrifice), Conc. Effect, and Faster Attacks makes for quite a nice booster shot, and one that gives your own attacks another 'More' modifier at that!
Protector is more of a niche offering, since his single-target hits make it harder for his attacks to scale. His attack speed buff isn't as significant (in most cases) as the Chief's damage buff, nor does he really offer much 'protection' for a Protector. The benefit, of course, is that the Protector is a level 4 skill and thus really useful for leveling a melee character, and certain builds do benefit a lot from the Protector's attack speed boost. Usually fake-ranged stuff like Frost Blades or Lightning Strike, and/or expensive tomfoolery like Mjolner that'd prefer to generate more hits rather than smack out harder melee stuff. She/Her
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" Uh... what does this even mean? They're both "more" multipliers, and protector's is bigger, which means if you're using a totem for personal DPS instead of as an actual support minion, protector gives you a bigger DPS increase. Further, attack speed is better for instant leech builds. The only thing Warchief is objectively better for as a buff rather than a minion is Earthquake, or heavy-hitting bleed builds. Certainly, warchief is better for pack clearing. But to say that warchief's damage buff is more impactful in ordinary gameplay than protector's buff is... strange, at best. Last edited by codetaku#0468 on Aug 16, 2016, 4:48:03 PM
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" raw dps is only part of the story. There are per-hit effects, which benefit more from faster attack speed, and there are also many status effects which depend on the per-hit damage. So protector's bonus is better for things like life-gain-on-hit, and Warchief's better for things like bleeding. With voidheart being so prevalent, Ancestral Warchief is probably the best choice for single targets. Especially because the bleeding and poison double-dip from the conc effect gem. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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Warchief is way better. I did I build with it n proph, played to 91. Warchief dont need melee splash and the inc AoE stat also increases it's range.
I would use protector only as a support for u, when u do dmg urself. |
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