Heavy armour movement speed penalty

Ok I don't have access to all the data, but I would assume this hurts melee more than ranged. With the current crazy imbalance between melee and ranged do you think this issue should be addressed in some way?

I know there is a passive node and an ascendency that nullifies this, but in theory that is available to ranged also.

I would like to hear your opinions. Ty
Last bumped on Aug 30, 2016, 2:47:38 PM
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Maxing movement speed in various ways is part of the current meta, I honestly don't even know heavy armour movement speed is an issue nowadays unless I am on a dedicated mfer. Greed's Embrace and aurseize are a bitch with goldwyrm.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
It is an issue when you are melee in a group with ranged.

I man crazy as it sounds but it would be fairer if you got a bonus to movement speed using heavy armour not a penalty.
Last edited by plodd#5033 on Aug 13, 2016, 8:59:55 PM
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plodd wrote:
It is an issue when you are melee in a group with ranged.

I man crazy as it sounds but it would be fairer if you got a bonus to movement speed using heavy armour not a penalty.


I don't see that, not even in the slightest. You are wearing HEAVY armor. How would that speed you up??? Fair has nothing to do with it. That's the price you pay for the mitigation you get.


Every single one of my melee or heavy armor wearing toons all take Art of the Gladiator. Problem solved.
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Last edited by Aragorn14#7418 on Aug 13, 2016, 9:09:34 PM
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Dunedain1014 wrote:

I don't see that, not even in the slightest. You are wearing HEAVY armor. How would that speed you up??? Fair has nothing to do with it. That's the price you pay for the mitigation you get.


Every single one of my melee or heavy armor wearing toons all take Art of the Gladiator. Problem solved.


I am not WEARING heavy armour, they are pixels so plz don't bring realism into it.

I am sure you must realise the ineffectiveness of armour as mitigation when compared to other forms of mitigation in the game, ie off screening.

Your last point reinforces my argument.
Last edited by plodd#5033 on Aug 13, 2016, 9:27:22 PM
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plodd wrote:
"
Dunedain1014 wrote:

I don't see that, not even in the slightest. You are wearing HEAVY armor. How would that speed you up??? Fair has nothing to do with it. That's the price you pay for the mitigation you get.


Every single one of my melee or heavy armor wearing toons all take Art of the Gladiator. Problem solved.


I am not WEARING heavy armour, they are pixels so plz don't bring realism into it.

I am sure you must realise the ineffectiveness of armour as mitigation when compared to other forms of mitigation in the game, ie off screening.

Your last point reinforces my argument.


GGG apparently wanted a bit of realism in this situation. Honestly an immature response in that regard.

And like I said, with how much movement speed you can stack or as mentioned art of the gladiator being readily available, the movement speed penalty is pretty much a non issue.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
Well, as much as I love my melee character, switching to it after my archer feels like I'm playing as a slug, just because I couldn't scrable multiple exalted orbs for a nice pair of tri res+hp boots with movement speed. Melee area of the node tree doesn't even have any movement speed, that's reserved for bow users.

At least I can spam shield charge, I guess.

I do have the node that cancels the penalty though, problem is there isn't any movement speed to be picked from available nodes.
Last edited by Raudram#2463 on Aug 14, 2016, 1:48:35 PM
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Raudram wrote:
Well, as much as I love my melee character, switching to it after my archer feels like I'm playing as a slug, just because I couldn't scrable multiple exalted orbs for a nice pair of tri res+hp boots with movement speed. Melee area of the node tree doesn't even have any movement speed, that's reserved for bow users.

Or 1-hand melee users.

PS: Try using some dual-res boots maybe? :P
Or pick an ascendancy that gives a movespeed boost.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
The difference between the heavy armors (armor and armor+ES chests, which have -5%) compared to everything else (ES, evasion+ES, evasion, and armor+evasion which are all -3%) is only 2%. You're not even going to notice it.

The main thing you'll notice is the significant lack of movement speed nodes anywhere but the Ranger area. Marauder only has the Armor Mastery node for 3%, Templar only has the Precision node for 3%, Witch only has Nimbleness for 4%, Shadow only has Fangs of the Viper for 5%, Scion only has Harrier for 5% (because no one in their right mind is going to take the nodes next to Path of the Hunter), and Duelist only has Art of the Gladiator for 3% or 5%.

Compare those single 3, 4, or 5% gains with Ranger's 4% next to Heart of Oak, 4% on Aspect of the Eagle, 4% on Aspect of the Lynx, 8% combined on Quickstep and the two nodes next to it, the Avatar of the Hunt wheel which is 9%, and the Celerity wheel which has 9%.

On top of the normal Ranger nodes, the Raider gets much more movement speed. 8% total on two of the minor nodes, 20% on the Avatar of the Veil node which is going to be up basically 100% of the time, and then the Avatar of the Slaughter node which is 2% movement speed per frenzy charge, which will usually be at minimum 7 frenzy charges on a very basic Raider so expect 14% movement speed will all of them up. It's pretty crazy.

Heavy armor is a tiny difference compared to how big the difference is between the Ranger's nodes and everyone else's.
Last edited by Jackalope_Gaming#1826 on Aug 14, 2016, 5:31:32 PM
I thought it was 4% for normal armours, and 8% for heavy armours. Also I think shields have a move speed penalty too.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756

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