towershields with 6 sockets?
Can you still get them?
Steam:Gonejah
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Negative. 1h weapons and shields are limited to 3 sockets. This is referenced in the skills section on the website. The primary reason: balance. You can get 6 sockets with a 2h wep... or 6 sockets total between weps+sword. Id personally like to see shields get access to at least a 4th socket.
" Last edited by MCGusto#6861 on Jan 19, 2012, 8:58:56 AM
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Doesn't really seem that fair.
Pre 0.9.4 you could chain across items. But now your stuck with 1 or maybe 2 skills with 4 or 5 support (in armour). Unless you play someone with a two handed weapon, then you can go for 2 skills with 5 support. But then again, with the current drop rate of fusing, its somewhat of an undertaking to craft 6 linked... Still sane exile?
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"One of the reasons that was changed is because players would just stack every available support onto one skill, making choices rather non-existent. The idea is that supports should be meaningful, and limiting sockets upholds that idea. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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I think the fact that you can't link two onehanders together quite gimps them compared to a two hander. They should atleast get a fourth socket to offset the fact that you won't be able to stack as many supports on skills as you can with their larger counterparts.
Garrison - Closed beta Elemental Cleave DW Duelist
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" by removing extra places were you can make better skills its enforcing the 1 skill spam because all the other options will be mediocre at best. and its doing the oposite of the idea. |
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"That's simply not true. The previous system strongly encouraged 1-skill spam, far more than this system does. Now that you can't overpower 1 skill with up to 19 supports (it was possible), players are more enticed to use multiple skills with 2-3 supports each. This is also more mana-efficient that 1 over-supported skill. Still, if want to beef up 1 skill, you have the ability to link 5 supports to it. If you want 2 strongly supported skills, you have the option to do so by using a 2-hander. Closed Beta/Alpha Tester back after a 10-year hiatus. First in the credits! Last edited by WhiteBoy#6717 on Jan 19, 2012, 2:41:18 PM
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i wasnt talking about the previous system...
the 2hander issue makes sense for melle i agree, but not for casters there is a huge discrepancy in mods from gear that are must have between 1hander+shield or dagger+dagger to a 2hander. possible solution would be nerf on possible mods for 1hand and shield("caster mods") but then spells would need adjusting to acomodate this change. |
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