Low level uniques?
i'm seeing endgame builds using uniques you can use at like level 6. Seems kinda stupid, can an item that low level really be good at high levels? Wouldn't you lose out on alot of stats?
Last bumped on Jun 6, 2016, 10:08:54 AM
|
![]() |
What good are "stats" if they aren't used? Name that "low" uniques and someone'll explain why people use them.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
|
![]() |
If a low level Unique is used, it's often because it has a feature that is either exclusive to that Unique, or hard to get elsewhere.
Eye of Chayula, for example, grants "Immune to Stun" which is very useful for Low Life/Chaos Innoculation Builds, a lot of which don't go anywhere near the area of the Passive Tree where that node is. In that case it's worth losing the stats from a "Better" Amulet just for that one effect. |
![]() |
" Quill Rain short bow for example. Requires level 5 and does pathetic damage. I mean sure it's got a big attack speed bonus but it has a 50% less damage debuff too as well as doing 6-16 dmg so starting to use it at like level 50+ seems odd. |
![]() |
Quill rain has a few uses, but mostly it is for explosive arrow.
It has 50% less weapon damage. That means you can still do full damage with 'secondary damage', eg from Explosive arrow's explosion. And also from spells, if you want to use some projectile spells that need projectile speed, or if you are doing cast on crit. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Jun 6, 2016, 5:13:59 AM
|
![]() |
You don't care about Quill Rains 50% Less Weapon Damage if you use it to deliver spells (Cast on Crit) or spell-likes (Explosive Arrow). And for those kinds of build, nothing comes close to 3.0 attack speed.
|
![]() |
" Yeah the build i'm looking at is cast on crit but noone ever explains how they work too well. Barrage, Cast on Critical, Ethereal Knives, Spark, Pierce & Increased Critical Strikes. Thats what they say for gems but they never say which skill you cast yourself or if you should level the gem you are casting or not or if the order of the gems in the items links matter xD I know for some gems the order matters. They also never explain the low level gear like Quill Rain. I know with CWDT it can't cast a spell that is too high for it so wasn't sure if CoC was the same or if you should just level all the gems. Pretty much any other game only an idiot uses gear even 5 to 10 levels under them so with no explanation these builds seem odd to newer players. Last edited by peteed1985#1050 on Jun 6, 2016, 5:30:48 AM
|
![]() |
Cast on Crit has two effects:
-Linked Spells can no longer be cast manually -Linked Attacks can trigger linked Spells In this example, you'd be using Barrage to pump out as many Critting arrows as you can, increasing the odds of triggering the linked Spells. Quill Rain is by far the fastest bow around. Rare and Unique bows can have higher Crit Chance, but the reduced attack speed will ultimately make the Quill Rain better. The Crit Strikes support plays a pretty big role in this; it grants base Crit Chance, making it much easier to hit very high Crit Chance, even with a Quill Rain. Cast on Crit has no Gem level restrictions, and the order is not relevant. Barrage will cost (slightly) more Mana at higher levels, and Gem levels only affect the Damage your Quill Rain arrows do. It's not really relevant to level Barrage. (there are good guides, and then there are 'guides' which are just 'this is what I used') Last edited by Vipermagi#0984 on Jun 6, 2016, 5:36:13 AM
|
![]() |
" I can assure you it all makes perfect sense once you get your bearings, but it doesn't come overnight, the learning curve is a bit out there. Fortunately, we're all nice and friendly here so whenever you want to know a-why and a-how you just need to ask. About the unique thing, in PoE uniques tend to have one or several unique properties you can't find on rares, however most of them lack core stats. So, if you want to use a unique in your build you need to compare the gain from its unique property with the drawback of losing core stats. If the unique is low level the cost is just higher, but if the property is really valuable to your build, you will still want to pay the price, a good example are Bones of Ullr. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jun 6, 2016, 5:39:01 AM
|
![]() |
Another example of a low-level unique that's used on higher levels are good ol' facebreakers. For the face breaking kind of reason.
I make dumb builds, therefore I am.
|
![]() |