2.3 Ranged Bleeding Gladiator Concept
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The idea is to use a bow physical damage to apply bleeding through the 50% chance to bleed on hit from two Gladiator keystones. Then amplify with knockback through either the 'King of the hill passive' and/or gems/gear.
I am currently researching the best way to scale bleed with phys damage through ranged methods, but most of the bleed builds are melee. Basic idea I had was to gain the highest phys crit possible to apply best bleed, then proliferate chain + pierce and 'Gratuitous violence' - 10% max enemy life aoe damage when bleeding enemy dies. Some thoughts on possible ranged attacks: Support (applied to all attacks below) -scale with Proj phys, Pierce, crit chance, crit multi, maybe chain? -multi curses (Vulnerability and assassin's mark or temp chains) maybe as aura with enhance and +1 socketed support thru The Vertex helm or heretic's veil with empower as well *Barrage -no GMP needed -possibly a volley fire gem for more projectiles *Caustic Arrow -Scale DOT damage -both scale off phys (kinda) *Lightning arrow -scales off phys -??? Flasks: Atziri's Promise Taste of Hate? - Frozen enemies do not go well with bleed's movement bonus, so maybe not. Lion's roar? - Might have trouble keeping the up-time, but might free up an item/gem slot or passive(s). Looking for any and all suggestions! Here is a rough passive tree I just made. https://www.pathofexile.com/passive-skill-tree/AAAABAQCALkdFewOQwaLvniK8M1fIONs2MSCgZuwqz0AvqdlTXXLvTa3tupijX5DMcMz2sFM_1oaLlOE73TtTirTb2EhBS1brxpVeu8hdhR1DY1an4bOGNv8xYd2RanBMy4j7g7jn2a2k5mjikp9u54j9u3XTZKNfTB8fytRR9aKOdSVBTfUPs-Nv-dUdvfZxgiJ7T-95vrrBbXUIyT9MfoylJrxkvPC7OjWMHH_3qCffwJdaF5FtMUqWyLqmybdqKbgyqlirIJewzoyAUt4bIxS7BmKKjgki7IZOkKdqvsJD6vPevbaFr9h6xqPJpV1_XpTYeKEb1VLjDaJ03BS Last edited by blackbird794#7028 on Jun 2, 2016, 5:40:44 PM Last bumped on Jun 2, 2016, 5:12:49 PM
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