[2.3] MoM/Weave/Acro incinerate trickster?? HALP!?

I've been tinkering with the idea of a tanky-ish MoM trickster build since seeing Weave the Arcane in 2.2, but couldn’t convince myself there was much potential with only a 5% proc chance. In 2.3 Weave is getting buffed to 20% chance so maybe this can work.

Concepts:
- Life/evasion/acro based defenses, boosted by Shade Form
- Use MoM for some non-gear dependant mitigation
- Fuel MoM with a high base mana pool, Weave the Arcane, and a high cast rate spell
- Toss in a Lightning Coil or that new prophecy evasion chest for additional mitigation

Weave the Arcane thoughts:

I spent a long time trying to make a physical build work. Maybe it can but I didn’t like any of the outcomes. Looked at some fun spells I’ve wanted to try and nothing really seemed viable. Stumbled across incinerate and thought this might work.

Napkin Math:
9 base mana cost. Working with a 5-link mana cost will be around 34. Five casts is 170 mana. Stick on one Elreon -8 jewelry and that becomes 130. Two is 90. Three seems unlikely. Let’s assume -12 cost so 110 mana/5 casts. I need at least 1100 max mana to break even. If I assume 2k max mana is obtainable I gain 90 mana/5 casts and gets much better as max mana/cost reduction increases. [A 6 link will require considerably higher mana pool and better Elreon jewelry, but you can probably afford it if you have a top tier 6-link item!]

Given high dodge/evasion, at high cast speed this might be enough to fuel MoM…supplemented with passive regen (Clarity maybe?) and hybrid pots. Health sustain through support gem (LGoH or LL/VP) or Warlords Mark.

Complete Skill Tree @ 86 – Bandits life/cast speed/frenzy :

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAYCAYsOWrn5pHDUTIN0gUV8l5f79bQ45RmMNlBCUzWTJy-dFvMmPGwLIvRtGQj0wFRqQ7zqLYsfxyt4LJwRLXyD6-6FMprgRZ1TUoP3HwIEB4PbVcY6WKyY8Ww22EkbKo3sVevkXypMs0V-Dlxq-lVLYeImlRa_D6ttbDY9napsjGKsVYWly-d06NabJjIBshnPemHrelMFtY2_1CMwcd2oS3g6QlFHPs-95jB8jX0j9k2SBfmXBsSiu-P-un1135hiWtN-AF4Zju2DCC6bje96RA3I8HGw_MUNjYd2Z6Djn0p9

- I did not path into scion life wheel but still managed to get 181% increased life and 143% increased mana.
- Damage is low, only around 170 total increases. Will need to make up for it with gear.
- Grabbed the Witch and other flask nodes because they are nearby. Lots of bonus charge generation and duration as well from ranger area mana nodes.
- Trickster ascendency and tree give 43% cast speed.
- Nimbleness and Practical Application nodes give 100% chance to avoid stun while casting. Seemed too good to pass up and provided a decent path.
- I’m generally too poor to afford multiple good jewels so I included no sockets but many are nearby.
- I picked up extra frenzy charges from tree and bandit assuming the 8th ascendency point would go to Swift Killer for generation.
- There seem to be a lot of good options for modifying. Lots of nearby jewel sockets (new stacking jewel X_X), can modify path to go to Sion life wheel, get a second curse and improved curses, Vaal Pact is 3 pts away…at this point I’m not really sure what the best options are.

What next?
At this point I’m trying to decide what gear to use, auras to run and support gems I need…and other gems to use in general. Pls help =)

Gear: I know want a mitigation chest if possible – preferably the new evasion one with 20% less damage taken if not hit recently. Hyrri’s or Daresso’s might be an option. Atziri Boots. Weapon could be a spell dagger/scepter or Doryanis Catalyst maybe? Could use a shield for defensive stats or dual wield weapons for more offense. Basically I’m completely looking for suggestions.

Flasks: Hybrid (x1-x2), Atziri, Evasion% increase, …?

Auras: not sure what to do with these. There are some decent reduced mana reserved and aura effect clusters nearby so using multiple is possible…but I need to keep a lot of mana un-reserved. Low level clarity, anger, grace all decent.

Curse: not sure what to use but probably defensive. Could do warlords, enfeeble, temp chains. Would prefer to self-cast or CoH instead of blasphemy.

Support gems for incinerate: Definitely want LMP and LGoH or LL. Leaves two slots open for more modifiers or added damage, not sure which is better. I’d like to leave a dex gem as a swap in for LMP on single target/ boss fights (Added Cold maybe?).

Other gems: CWDT-Immortal Call is a given. Mobility spell is a given. Curse and auras. Anything I’m forgetting?



Last edited by shammma#4977 on Jun 1, 2016, 6:02:03 PM
Last bumped on Aug 25, 2016, 10:28:48 PM
Last edited by GrdSchtroumpf#0206 on Jun 9, 2016, 8:21:30 AM
"
GrdSchtroumpf wrote:


MoM dont work with CI
Nice one ! At the end, I thought the tree could be much more efficient going CI due to the pathing. I did not even remembered MoM wasn't working that way ...
Was wondering if anyone had the same idea, stumbled on the topic.

Im gonna make a builf with that keystone , it is still in the documenting process gathering idea and information.

Incinerate is pretty cool but the clearspeed pretty low, you never ever want to be stunnable with it.

Still have to see how channeling is going to be tweaked:

Flameblast looks like the most cast per second and i am also looking at the lightning way-#>

Coil--- Tendrils, Stormcall, Elemental hit (yeah)

Need to sleep.

By th3 way, Grand Schtroump you're Francophone right?



Look like a superbe opportunity to use Mind of the council again!
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