Rapid Decay gem mechanics.

Hello.

Since this game allows a deep-in customization, I made an attempt to create a somewhat fun (at least in theory) build around "Talking axes" "Jack the Reaper" based on duelist

The planned link was Dual Strike, Melee Phys Damage, Multi-strike, Melee Splash, Poison, Rapid Decay.

Since Jacks have built in bleed on hit, and I linked poison I thought that it supposed to work. At least it's logical, you have to agree.

But to my surprise I realized that the Rapid Decay is not working with this setup.
And I do believe it's wrong.
There is no indication whatsoever in the gem's description that it will only support DOT active gems.

In my humble opinion GGG need either change the mechanics of the Rapid Decay gem to scale any DOT damage applied by the linked gem, OR change the tooltip, to state clearly the fact that this gem will only support active gems with DOT component.

To tell the truth I'm a bit disappointed :)


https://oper.ru/static/data/forum/6/screenshot-0003.png
https://oper.ru/static/data/forum/6/screenshot-0004.png
https://oper.ru/static/data/forum/6/20160512174252.png


I would love to hear from GGG regarding this matter, and I greatly appreciate the feedback developers are giving since the very beginning of closed beta.

Thank for a great game guys!
Last edited by behemothd#0151 on May 12, 2016, 2:47:47 PM
Last bumped on May 12, 2016, 4:53:00 PM
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I just wanted to point out there was ample information that Rapid Decay only supported damage over time active skill gems.

http://pathofexile.gamepedia.com/Rapid_Decay
Rapid Decay is a support gem that increases the damage over time of linked skill gems but reduces their effect duration.

Support Gems can only support active gems so it has no effect on your Poison Gem. Even with your Poison Gem your Dual Strike doesn't deal damage over time only the Poison deals damage over time.
"
Support Gems can only support active gems so it has no effect on your Poison Gem. Even with your Poison Gem your Dual Strike doesn't deal damage over time only the Poison deals damage over time.


It actually does :)
Since the weapons i'm using cause bleeding on hit, and bleed is a DOT damage.

I don't argue with mechanics , or the fact that if one goes and starts reading forums instead of playing he could find more detailed description of mechanics.

But it should be in the in-game tool tip.
I'm too old to spend time researching forums.
In-game I've seen a 'increase DOT damage' gem, and went for it.

I'm not asking for anything special, one line in the gem's tooltip 'only support active gems with DOT component' will do just fine.

But to be honest, I really don't see why this support gem shouldn't work with any given active skill, proveided there is some DOT involved.
Last edited by behemothd#0151 on May 12, 2016, 1:56:43 PM
"
behemothd wrote:

But to be honest, I really don't see why this support gem shouldn't work with any given active skill, proveided there is some DOT involved.

I agree, and in the type of game Path of Exile wants to be, gems should generously support a high number of other gems unless there is good reason to do otherwise
"
Toliman wrote:
"
behemothd wrote:

But to be honest, I really don't see why this support gem shouldn't work with any given active skill, proveided there is some DOT involved.

I agree, and in the type of game Path of Exile wants to be, gems should generously support a high number of other gems unless there is good reason to do otherwise


I agree completely.
"
XerxezBreak wrote:
I just wanted to point out there was ample information that Rapid Decay only supported damage over time active skill gems.

http://pathofexile.gamepedia.com/Rapid_Decay
Rapid Decay is a support gem that increases the damage over time of linked skill gems but reduces their effect duration.

Support Gems can only support active gems so it has no effect on your Poison Gem. Even with your Poison Gem your Dual Strike doesn't deal damage over time only the Poison deals damage over time.


Rapid decay will increase the damage of poison and bleed, but as you said it will not support dual strike as it is not a duration ability, so it won't do anything in this case. There are plenty of ways to make use of rapid decay work with poison such as on firestorm/icestorm and puncture linked with poison. probably not a good idea for all of them, but it technically affects the poison damage.

Another case example is where rapid decay does not support righteous fire, but supports righteous fire spell totems (which have a skill duration) and increases their damage accordingly.

The whole idea of this is hard to make work in the first place... melee splash's negative double dipping destroys everything to begin with while rapid decay only affects the poison and bleed damage and not initial hit.

I've tried a character uses a cleave with poison and conc effect to try to make poison actually do something significant.

Anyways

"
'only support active gems with DOT component' will do just fine.

doesn't quite make sense. The tag is there on rapid decay, it supports duration skills!

The suggestion to make it support any skill is not something I agree with. Why not extend every gem to support everything then? Then Less Duration can can be a generic damage support for melee too, and gems like Pierce can just do nothing and increase mana cost. Where do we draw the line? The line has been drawn for rapid decay and it's duration skills unfortunately.



From the small portion that I can see from the image, cool hideout btw :D

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