Hits can't be evaded

Does someone know if this affix on a weapon is local or global ? From what the tooltip says, it is local. It does not provide 100% chance to hit on both weapons while dual-wielding. But can we trust the tooltip in this case ? :p
Last bumped on Apr 21, 2016, 8:53:12 AM
PoEDB lists whether a modifier is local or global, you can search for your item there.
It's local
Sure, the lab can be hard, but it's pretty easy if you're properly geared, and not terrible at the game.
Thanks guys ;)
If you are using cleave or dual strike, then they count as main hand hits afaik. So you only need hits can't be evaded in the main hand.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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dudiobugtron wrote:
If you are using cleave or dual strike, then they count as main hand hits afaik. So you only need hits can't be evaded in the main hand.


they count as one hit (damage is merged), but you can miss (or crit) with one weapon and not with the other
IGN: Eric_Lindros
CET: Timezone
The hit counts as coming from your main hand though. So afaik you can't miss if your main hand has 'hits cannot be evaded'.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:
The hit counts as coming from your main hand though. So afaik you can't miss if your main hand has 'hits cannot be evaded'.


http://pathofexile.gamepedia.com/Cleave

Dual Wielding: If the player's weapons have different critical strike chance values, it is possible to critical with one weapon, but not the other. It is also possible to miss with only one of the weapons swung. The decrease to dual wielding damage is additive (not multiplicative) at 60% for each weapon [2]. The character tab DPS display is inaccurate for this skill because it doesn't currently account properly for dual wielding attacks.

It implies that calculation is done for each weapon separately. Your main hand weapon overrides the accuracy check with the mod, but not the other. So, you will hit with every attack (because you main hand weapon will always hit), but you won't be doing the damage with both at all times, because the second one will miss from time to time.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Last edited by Perq#4049 on Apr 21, 2016, 2:04:43 AM
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Perq wrote:
Your main hand weapon overrides the accuracy check with the mod, but not the other.

This is the part I am taking issue with. Afaik, the hit from the off-hand counts as though it came from your main hand weapon. So if you have leech, or ghost reaver, or bleeding etc... on that weapon, it will apply to both, and if you have them on the off-hand it will apply to neither. I'm suggesting that 'hits cannot be evaded' is another mod like this, that will apply to both parts of the hit. If it was on the off-hand only, then both parts could still miss.

It's quite difficult to test in game though, so I don't know for sure.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
If your theory holds true, then you could just equip Soul Taker in off hand and see if enemies are getting chilled. If they aren't they your theory is false. :P
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.

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