Does "reduced damage taken from damage over time" reduce Labyrinth traps?
I noticed when using items that increase physical damage taken, eg:
The Labyrinth traps damage you much faster. This was surprising - I thought that the point of the traps was that they did the same percentage damage regardless of your setup. But, oh well, no big deal, just don't wear those into the lab or trials. However, it got me thinking - can you use fortify to reduce the damage taken from the traps? I'd assume not because (except for the dart traps), they seem to damage you over a period of time. So then I thought, maybe it counts as damage over time? Which leads me to my actual question: Can you use Leo's "reduced damage taken from damage over time" mod to reduce the damage from Labyrinth traps? Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last bumped on Apr 15, 2016, 10:36:13 AM
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I believe it does.
The traps in the labyrinth do physical damage and physical damage over time, so as long as you have stuff that reduces or negates it, it will work. Fortify has no effect on damage over time, so several traps will not be reduced by that. Immortal call is one of the skills you can use to somewhat save you from some damage in the lab. |
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" Not exactly - armor is ignored for physical damage from traps. Damage over time might work, tho. I'm also unsure about Fortify. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
Its a dot, so yea.
Its the main reason why i leveled Leo the first time to level 3 since his release.. Welcome to the greatest of arenas, Duelist. God is watching you.
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" Awesome, thanks!! This is cool to know, especially for hardcore. Thanks Starxsword for the tip about immortal call as well. That makes me wonder - do endurance charges reduce the damage taken as well? Seems like you could get a huge reduction vs traps if they do. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" Given that armor is ignored, other reductions might also be ignored. But Immortal Call does work. Or maybe armor doesn't work, because traps do % damage, and not certain amounts, so armor cannot calculate the % reduction? ,---, So many questions. My wild guess would be that everything except armor works. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
Thinking about it more, I think because endurance charges give 'physical damage reduction', which is the same as armour gives, they probably won't help. :(
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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EC help, armor doesnt because there is no on hit mechanic involved. EC always worked against C-Blood or Bleeds.
From poe wiki: " Welcome to the greatest of arenas, Duelist. God is watching you.
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" Well, they are kinda different. Armor gives you % reduction based on the amount of raw damage you take. Meaning the % is not constant. Endu charges bump that as a flat value, so they are kind different. Still, it seems armor doesn't work on traps, even tho traps hit. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
" Immortal Call grants 100% Physical Damage Reduction and it does work. It's all exactly the same. How certain are we that Armour doesn't work against the darts, spikes and cleavers? I always feel safer whenever my bud's Guardian is around in any case. That said I don't pay any attention, so what do I know about LabTrap damage. Also worth noting, half the Damage from spikes and cleavers is Damage over Time (bleeding), which we all know is not mitigated by Armour. |
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