Life and mana flask effects should not be removed at full life/mana.

I don't think there is a good reason for this any more. There are so many ways to work around it now for every build - even builds that rely on a lot of life and mana recovery. Especially builds that rely on those things, since time-based recovery flask aren't reliable.

It's time to make time-based recovery flasks competitive and enable more build options.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last bumped on Apr 9, 2016, 4:53:49 PM
This thread has been automatically archived. Replies are disabled.
It would be too good. They'd basically become permanent regen.
Also
OPieOP
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
"
Ashen_Shugar_IV wrote:
It would be good. They'd basically become permanent regen.

FTFY.

Flasks being used to regain health? So OP I know.
Leech and regen (and 400 other things) are basically permanent regen now, and instant flasks are there to plug any gaps. What is the issue with time-based flasks also being able to fulfilling that role?

"
Also
OPieOP

Yeah I agree, sooooooooo OP. As it stands now, you need to not be on full life or mana to get the benefits of that flask. Imagine how strong it would be if you could use it even when on full life and mana! Wow, the possibilities...
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:


"
Also
OPieOP

Yeah I agree, sooooooooo OP. As it stands now, you need to not be on full life or mana to get the benefits of that flask. Imagine how strong it would be if you could use it even when on full life and mana! Wow, the possibilities...


You mean how fucking broken it would be... did you miss the part where it gives +6% MAX to ALL RES?
So basically if they were to do what your wanting you could essentially replace 3 resistance flasks for this one.... So yeah i can imagine the possibility of EVERYONE will run 1-2 of these flasks and have pretty much perma 81% Max All Res depending on the build not even counting the free MF. That would be a nice cherry on top of the LC+TOH defensive meta we already have....

Not to mention if you were to stack Regen like you do on an RF build and combine that with the regen that an eternal or divine can give that wouldn't stop at max life paired with the fact theres multiple ways to keep perma flasks up already you would enable pretty much unkillable builds at that point.
Life/Mana Flasks are balanced in this way for a reason... Because GGG already KNOW the possibility's of doing such a thing... Not only is this suggestion unbalanced you basically asking GGG to break their own game... And even more than its already broken with certain mechanics... OH.. Did i forget to mention the Max All res also STACKS with other resistance flask?
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Apr 8, 2016, 4:48:22 AM
"
Demonoz wrote:
did you miss the part where it gives +6% MAX to ALL RES?

No.

Did you miss the part where the flask is already implemented in the game and already gives that bonus?

6% max res is strong. But I can get +6% max res using this flask in the current game.

If the flask is so OP, it should be nerfed. Better to balance life flasks so they are useful, than make all non-instant flasks suck just for one unique.

PS:
Spoiler

I can see you already know how powerful it is currently, since it yellow so it is equipped on one of your characters. I know you didn't miss that. I was just asking above as a rhetorical question.

Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Apr 8, 2016, 9:40:34 AM
"
dudiobugtron wrote:
If the flask is so OP, it should be nerfed. Better to balance life flasks so they are useful

Consider the current state of hp/mana flasks a preemptive nerf if you will. Furthermore, full-duration hp/mana flasks would devalue utility flasks by allowing long(er) durations of powerful suffixes whilst also granting regeneration.

My two strongest characters wear only a single hp flask and it's the same for both:

It is very useful.
By comparison, an instant flask would only be useful if I made a series of bad decisions, those situations are exceedingly rare.

If your proposal was implemented Divination Distillate would become the best and most powerful flask in the game by a wide margin.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Last edited by Ashen_Shugar_IV#4253 on Apr 8, 2016, 5:25:09 PM
The flask is perfectly balanced just like all life/mana flasks are also balanced.. Around the fact they end once you have full life/mana.. All i was saying is changing this like you want will break things...

Not just the MF flask either like i said if life flasks lasted their duration beyond max life then like i said before with stacking Regen you can basically make unkillable builds...

Besides if you know how to roll your life/mana flasks correctly they already have any utility you could ever need. Im not seeing where making life/mana flasks last their duration beyond max life would do anything but break flasks more so than they are already in alot of builds. Hell you dont even have to take pathfinder either.. you can use just the tree and make life flasks so crazy strong that one life flask covers ALL your needs and if you were to run more than one you can out sustain just about anything. Thats why im saying what your asking will do nothing but break the game. Theres a reason these flasks end once you have full life.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Apr 8, 2016, 5:34:22 PM
"
Demonoz wrote:
Besides if you know how to roll your life/mana flasks correctly they already have any utility you could ever need. Im not seeing where making life/mana flasks last their duration beyond max life would do anything but break flasks more so than they are already in alot of builds. Hell you dont even have to take pathfinder either.. you can use just the tree and make life flasks so crazy strong that one life flask covers ALL your needs and if you were to run more than one you can out sustain just about anything. Thats why im saying what your asking will do nothing but break the game. Theres a reason these flasks end once you have full life.

If you were going for maximum recovery, I think A sapping Eternal Flask recovers around 1000 life per second. (Only the strongest life recovery effect from flasks will take effect.) Currently, you can use this whenever you get hurt. Under my suggestion, you could have it active in preparation of being hurt. That's a lot of recovery, I agree. Like you, though, I can't see that there would be such a huge difference between the two situations. And in both situations you would certainly not be unkillable.

"
Ashen_Shugar_IV wrote:
full-duration hp/mana flasks would devalue utility flasks by allowing long(er) durations of powerful suffixes whilst also granting regeneration.

Yes, they would devalue utility flask for that exact reason. That is a big part of the point of my suggestion - increase the value of life and mana flasks so they are competitive with other flasks.

"
My two strongest characters wear only a single hp flask and it's the same for both:

It is very useful.

That is a legacy surgeon's flask. Of course it is very useful, and of course you only need one. I don't think that is really relevant to balance discussion.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:
"
My two strongest characters wear only a single hp flask and it's the same for both:

It is very useful.

That is a legacy surgeon's flask. Of course it is very useful, and of course you only need one. I don't think that is really relevant to balance discussion.

Lol, the prefix could be "gains no charges" and I still wouldn't remove it from my belt.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.

Report Forum Post

Report Account:

Report Type

Additional Info