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Harbinger bow question

Bow has 5% base critical strike chance. Implicit gives up to 50% increased critical chance.

For example I get 100% increased critical strike chance from skill tree and bow implicit is 50%, how the game will count:

5% * 2,5 = 12,5%

or

5% * 1,5 * 2 = 15%
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last bumped on Apr 8, 2016, 1:30:14 PM
The game will use the crit chance you see on the bow as base, so it would be 15%.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
The game will use the crit chance you see on the bow as base, so it would be 15%.


awesome, thx
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Only the mods on the bow itself will apply to the crit chance of the weapon. Everything in the passive tree is the same as what's found on other items, which is global strike chance.

The base bow crit chance is 5%. With the implicit mod, it will range from 6.5% to 7.5%. If you have additional crit chance on the bow itself, it will boost that further.

With a perfect 50% implicit and perfect 38% as a suffix, your maximum weapon crit on the Harb is 9.4%.
"
nEgativezEro89 wrote:
Only the mods on the bow itself will apply to the crit chance of the weapon. Everything in the passive tree is the same as what's found on other items, which is global strike chance.

The base bow crit chance is 5%. With the implicit mod, it will range from 6.5% to 7.5%. If you have additional crit chance on the bow itself, it will boost that further.

With a perfect 50% implicit and perfect 38% as a suffix, your maximum weapon crit on the Harb is 9.4%.


Yeah, that's the highest crit chance of all bows. Its really hard to decide which bow to choose to craft.

"Harbinger bow" has best crit chance but very slow attack speed. Thus for example both in PvE and PvP it might be hard to hit fast moving targets, because when character is doing bow attack animation it doesn't track target (predict its movement path) it gets fixed into one direction, the longer it takes to release the arrow the harder it is to land a hit. Plus Harbinger bow min/max damage rolls are very far apart each other, means damage fluctuates more.

"Maraketh bow" has very good attack speed, best DPS and min/max damage rolls are close to each other (damage interval), means less fluctuation, more reliable damage. Plus movement speed which could be nice. But it doesn't have that great crit chance.

Or "Assassin bow" is probably something in between.

What would you chose for "Ice shot" attack?
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on Apr 8, 2016, 11:24:40 AM
"
Toshis8 wrote:
"
nEgativezEro89 wrote:
Only the mods on the bow itself will apply to the crit chance of the weapon. Everything in the passive tree is the same as what's found on other items, which is global strike chance.

The base bow crit chance is 5%. With the implicit mod, it will range from 6.5% to 7.5%. If you have additional crit chance on the bow itself, it will boost that further.

With a perfect 50% implicit and perfect 38% as a suffix, your maximum weapon crit on the Harb is 9.4%.


Yeah, that's the highest crit chance of all bows. Its really hard to decide which bow to choose to craft.

"Harbinger bow" has best crit chance but very slow attack speed. Thus for example both in PvE and PvP it might be hard to hit fast moving targets, because when character is doing bow attack animation it doesn't track target (predict its movement path) it gets fixed into one direction, the longer it takes to release the arrow the harder it is to land a hit. Plus Harbinger bow min/max damage rolls are very far apart each other, means damage fluctuates more.

"Maraketh bow" has very good attack speed, best DPS and min/max damage rolls are close to each other (damage interval), means less fluctuation, more reliable damage. Plus movement speed which could be nice. But it doesn't have that great crit chance.

Or "Assassin bow" is probably something in between.

What would you chose for "Ice shot" attack?


Even with the slower attack speed, the implicit crit chance on the Harbinger makes all other choices pretty obsolete. GGG really needs to fix that disparity.
"
nEgativezEro89 wrote:
"
Toshis8 wrote:
"
nEgativezEro89 wrote:
Only the mods on the bow itself will apply to the crit chance of the weapon. Everything in the passive tree is the same as what's found on other items, which is global strike chance.

The base bow crit chance is 5%. With the implicit mod, it will range from 6.5% to 7.5%. If you have additional crit chance on the bow itself, it will boost that further.

With a perfect 50% implicit and perfect 38% as a suffix, your maximum weapon crit on the Harb is 9.4%.


Yeah, that's the highest crit chance of all bows. Its really hard to decide which bow to choose to craft.

"Harbinger bow" has best crit chance but very slow attack speed. Thus for example both in PvE and PvP it might be hard to hit fast moving targets, because when character is doing bow attack animation it doesn't track target (predict its movement path) it gets fixed into one direction, the longer it takes to release the arrow the harder it is to land a hit. Plus Harbinger bow min/max damage rolls are very far apart each other, means damage fluctuates more.

"Maraketh bow" has very good attack speed, best DPS and min/max damage rolls are close to each other (damage interval), means less fluctuation, more reliable damage. Plus movement speed which could be nice. But it doesn't have that great crit chance.

Or "Assassin bow" is probably something in between.

What would you chose for "Ice shot" attack?


Even with the slower attack speed, the implicit crit chance on the Harbinger makes all other choices pretty obsolete. GGG really needs to fix that disparity.


Depends on the build. If your build isn't critical oriented "harbinger bow" is a no go.

Edit:
For example, currently I have about 360% increased crit chance (or x 4,6 multiplier). Wonder is it worth going for harbinger just for this crit?
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on Apr 8, 2016, 12:46:15 PM
"
Toshis8 wrote:
Depends on the build. If your build isn't critical oriented "harbinger bow" is a no go.

Non-crit bow builds are so few we could almost say they don't exist. I'm not counting CA/EA there, those aren't really bow builds, they're casters that use attack speed, in the same basket as CoC.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
Toshis8 wrote:


Depends on the build. If your build isn't critical oriented "harbinger bow" is a no go.

Edit:
For example, currently I have about 360% increased crit chance (or x 4,6 multiplier). Wonder is it worth going for harbinger just for this crit?


Because of how crit works, yes. Always yes.

There are two types of crit chance: Local, and Global.

Local ONLY applies to the base weapon crit chance.
Global applies to the final weapon crit chance.

If you have 360% critical strike chance through the passive tree and gear, it would look like this (assuming no other local crit rolled).

Harbinger: Base 5.0%. With implicit, increased from 6.5% to 7.5%
Maraketh: Base 5.5%
Thicket: Base 5.0%

With your 360% increase critical strike chance, your final chance would become:

7.5% * 4.6 = 34.5% (Harbinger Max Implicit)
6.5% * 4.6 = 29.9% (Harbinger Min Implicit)
5.5% * 4.6 = 25.3% (Maraketh)
5.0% * 4.6 = 23.0% (Thicket)

At the very minimum you get 4.6% more crit chance over the Maraketh bow, and up to 9.2% more at a max implicit.

If you include the potential to roll local crit on the bow as well:

Harbinger: Base 5.0%. 50% implicit + 38% max suffix = 9.4%
Maraketh: Base 5.5%. With 38% max suffix = 7.59%

9.4% * 4.6 = 43.24
7.59 * 4.6 = 34.91

The implicit makes a massive difference. The more you scale your global crit chance, the stronger the Harbinger gets.
Last edited by nEgativezEro89#1596 on Apr 8, 2016, 1:34:16 PM

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