What will happen to skill that have 100% reduced duration?
If I have 5 20% Army of Bones and reach 100% reduced skeleton duration, will the skeletons summoned be considered as
1. not exist, or 2. died immediately? Thanks (╯°□°)╯︵ ┻━┻ Last bumped on Apr 8, 2016, 3:54:28 AM
|
![]() |
I suppose it depends on whether the game counts the skeleton summoning animation to be part of the skeleton's duration or a separate and preceding event. I'm also not sure if you don't get some kind of diminishing returns on the less duration stacking.
You have to be realistic about these things.
Logen Ninefingers | |
If i remember correctly, somebody tested it for a build with heartbound loop and stuff. And the outcome was, that if u have 100%+ reduced duration, they will not spawn a all.
|
![]() |
Best outcome you can get is 99% reduced I think. Skele-bombs!
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
![]() |
Skill_Duration = Base_Duration * (1 + sum(increased_Duration - reduced_Duration)) * product(1 + more_Duration) * product(1 - less_Duration)
Off the Wiki. If you feel like math it should be easy to calculate. Theoretically, you should be able to reach a 0 duration based on this formula; or at least I think so based on my poor math skills. Last edited by Torinator#2077 on Apr 7, 2016, 6:38:40 PM
|
![]() |
" It makes sense. So skeletons 0s duration won't be considered as dead and won't trigger Heartbound Loop. The best can be 99% reduced duration skeletons, and getting Necromancer's Beacon of Corruption. Indeed, I found that resummoning skeletons when it reaches the limit will be considered as minion death too. But if increased damage from minions will also increase the damage of Beacon of Corruption, using 5 Army of Bones may be a better choice. (╯°□°)╯︵ ┻━┻
|
![]() |