Labyrinth farming builds

Hey! So I kinda want a dedicated lab farming build for HC that is really fast and safe at the same time. Whirling Blades is a must ofc and high life regen can prove useful too. Any ideas?
Last bumped on Apr 2, 2016, 5:58:59 PM
Oh fuck WB fucking do summoner necromancer - Perma offering into speed flask into 50% movement boots 150%+ MS at all times and your health so you can by pass traps just by running to them lol
Dys an sohm
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Mah morn narr
I recommend a flask focused Caustic Arrow Raider with Avatar of the Veil (phasing). You can just run through all traps and monsters with super high movement speed which is faster than Whirling Blades.

Caustic Arrow is nice for the lab (shoot 1 arrow and forget - just run foreward) and for Izaro himself (the DOT cloud is very nice VS the diverse mechanics since you can damage multiple targets on different locations on the map without much trouble)

Also you can facetank Izaro (even while having all buffs) because of >20k Evasion + dodge + spell dodge + blind. I recommend a basalt flask on top of that if a hit goes through.


I can do lab runs in 5-7mins (depending on the layout) usually without much trouble.
Here is my gear:





I run a weapon swap Poison Blast Rain setup with a Voltaxic to just burst down Izaro on top of the caustic cloud - this is not necessary but it is convinient and faster.

My gear isn't optimized yet - i get 66% dodge/75% spell dodge on top of 28k Evasion and blind while having utility flasks up which last ~8 seconds each per use. Izaros chance to hit me with an attack is <5%. The character is level 90 and has 6k HP so it can't get oneshot by Izaro


Have fun!
"
Wiesl_1404 wrote:
I recommend a flask focused Caustic Arrow Raider with Avatar of the Veil (phasing). You can just run through all traps and monsters with super high movement speed which is faster than Whirling Blades.

Caustic Arrow is nice for the lab (shoot 1 arrow and forget - just run foreward) and for Izaro himself (the DOT cloud is very nice VS the diverse mechanics since you can damage multiple targets on different locations on the map without much trouble)

Also you can facetank Izaro (even while having all buffs) because of >20k Evasion + dodge + spell dodge + blind. I recommend a basalt flask on top of that if a hit goes through.


I can do lab runs in 5-7mins (depending on the layout) usually without much trouble.
Here is my gear:





I run a weapon swap Poison Blast Rain setup with a Voltaxic to just burst down Izaro on top of the caustic cloud - this is not necessary but it is convinient and faster.

My gear isn't optimized yet - i get 66% dodge/75% spell dodge on top of 28k Evasion and blind while having utility flasks up which last ~8 seconds each per use. Izaros chance to hit me with an attack is <5%. The character is level 90 and has 6k HP so it can't get oneshot by Izaro


Have fun!


Does phasing make you immune to trap damage?
And caustic arrow raider is raider only available to ranger? Sorry for noob questions.
"
Wiesl_1404 wrote:
I recommend a flask focused Caustic Arrow Raider with Avatar of the Veil (phasing). You can just run through all traps and monsters with super high movement speed which is faster than Whirling Blades.

Caustic Arrow is nice for the lab (shoot 1 arrow and forget - just run foreward) and for Izaro himself (the DOT cloud is very nice VS the diverse mechanics since you can damage multiple targets on different locations on the map without much trouble)

Also you can facetank Izaro (even while having all buffs) because of >20k Evasion + dodge + spell dodge + blind. I recommend a basalt flask on top of that if a hit goes through.


I can do lab runs in 5-7mins (depending on the layout) usually without much trouble.
Here is my gear:





I run a weapon swap Poison Blast Rain setup with a Voltaxic to just burst down Izaro on top of the caustic cloud - this is not necessary but it is convinient and faster.

My gear isn't optimized yet - i get 66% dodge/75% spell dodge on top of 28k Evasion and blind while having utility flasks up which last ~8 seconds each per use. Izaros chance to hit me with an attack is <5%. The character is level 90 and has 6k HP so it can't get oneshot by Izaro


Have fun!

Also can you link your build if you have time and are willing? Thanks.
It's so not the build that is going to make the difference here. It's the player. Don't think you're going to copy some numbers down and a pattern on the skill-tree and think you'll have it down.
"
Shagsbeard wrote:
It's so not the build that is going to make the difference here. It's the player. Don't think you're going to copy some numbers down and a pattern on the skill-tree and think you'll have it down.


It's more of just curiosity. Relax. I'm not planning to copy his build. I already have a moderately high level deadeye. Also it's kind of important how people are getting by the traps...so if phasing helps with that, I want to know.
"
IceMatrix wrote:
"
Shagsbeard wrote:
It's so not the build that is going to make the difference here. It's the player. Don't think you're going to copy some numbers down and a pattern on the skill-tree and think you'll have it down.


It's more of just curiosity. Relax. I'm not planning to copy his build. I already have a moderately high level deadeye. Also it's kind of important how people are getting by the traps...so if phasing helps with that, I want to know.


There you go!


It's just a Caustic Arrow build - nothing really special or fancy. If you plan to level further than 90 just grab more jewel sockets or go for the Point Blank Keystone (only for weapon swap Blast Rain to amplify both Poison and Blast Rain DPS with Voltaxic - it has no effect on Caustic Arrow because the cloud doesn't hit) and the DOT Cluster in Duelist.

I don't mind anyone copying this build, please feel free to do so if you like :-).


Phasing helps with traps yes but it is not so obvious at the first glance. Phasing turns collision of and makes your hitbox a little bit smaller than normal (you can notice this if you are huging stones and ledges in Dried lake and getting stuck).
Phasing makes it so you won't "touch" some traps as much as other builds while running through them which results in a little bit less damage (this is clearly not intended by GGG, keep that in mind!)
Dart Traps almost never hit you because of high dodge/evasion. High movement speed is the key for almost all situations.
Last edited by Wiesl_1404#1448 on Apr 2, 2016, 6:07:17 PM

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