Skill tree UI bug

When traversing towards another classes start point, their "first available skills" pulse when available to the player. This serves no purpose and is inconsistent with all other passive allocation.


Witch traversing near shadow:
http://i.imgur.com/HBpZV1A.jpg

Witch traversing near both shadow nodes (happens to both):
http://i.imgur.com/dviDM9O.jpg

Templar traversing near marauder:
http://i.imgur.com/iGdmkYm.jpg

(Sorry the screenshots aren't embedded because they are large resolution which you can't format on this board)
It matters not how strait the gate,
How charged with punishment the scroll-
@Faith_And_Steel
Last edited by DodgySmalls#0196 on Mar 18, 2016, 5:33:39 PM
Last bumped on Mar 18, 2016, 5:30:37 PM
This thread has been automatically archived. Replies are disabled.

Report Forum Post

Report Account:

Report Type

Additional Info