Marauder strats

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Mors streams a good number (if not all) of his races. Check out his past vods on Twitch. Every now and again he will highlight a good run and put it on his YouTube channel. I'd start with those two places for race examples.
Kill hillock, sell everything. Buy iron ring, take molten strike. Level 2 in coast > jump in town, buy Driftwood Maul. What next? Go to Axe/Sweep or Mace/Ground slam? Should i change weapon at level 8-9 or 13?

Also what about short bursts? Double scepter/wand + fire trap + flame totem + EK?
Last edited by nuub on Feb 1, 2016, 11:56:03 AM
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nuub wrote:
take molten strike.

You also need Ground Slam for ranged AoE. It's primarily what you'll use to kill stuff until Sweep.

"
nuub wrote:
Go to Axe/Sweep or Mace/Ground slam?

Mace/Ground Slam until 12, then Axe/Sweep forever.

"
nuub wrote:
Should i change weapon at level 8-9 or 13?

Both probably.

"
nuub wrote:
Also what about short bursts? Double scepter/wand + fire trap + flame totem + EK?

EK i highly doubt. The rest is pretty fancy but doable i guess. I'd just go with Ground Slam, but i haven't bursted with Mara in a while.

* Keep an eye on vendors for move speed boots.
* Hailrake for Quicksilver.
* Pick up Decoy Totem for Brutus until you are pro-fessional.
* Use the IPD recipe - pick up all Rustic Sashes, and small size quality weapons to bootstrap your first whetstone if needed.
* Cold resist ring for Merveil, 2 until you're pro doesn't hurt.
SC: 95 97 93 96 100 93 94 93 94 95 96 97 94 93 94
HC RIP: 94 96
Character archive: view-thread/963707
Last edited by unsane on Feb 2, 2016, 2:41:17 AM

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