[2.1.2] Quite a differnt ARC build

hello.

This is my first build thread:)
This build isn't the most strongest, maybe not atziri viable too, but hell, its an interesting one:)

Keystones:


I'm currently at level 83, build is not yet in its optimum-dps in hide out with 5L lvl 19 arc 17.8k, with charges- 30.8 k, life-3.123k (with no aura-3.954k) ES-1.230k.

PROS:
* No mana issues, no mana flasks, no investments to mana at all
* Since no mana issues- all 5 support gems are damage supports
* Voidbringer gloves without impactfull drawback (80% increased mana cost)
* Free to use bloodrage for frenzy charges
* Sapping life flasks without drawback (40% increased Life Recovered
Removes 10% of Life Recovered from Mana when used)
* 5 jewel slots within 2 node steps
* Clear mind jewel without no reservation drawback.
* ES recharge is not interrupted by DoT and casting.
* Easier to gear up (iron reflexes- can use both ev and armor gear and granite/jade flasks).

And CONS:
* Half of dps is from charges, no charges- difficult time (21.8 sec charge duration);
* Can't use more than 1 aura, because of blood magic
* Need kills to charge up frenzy and power charges
* Kinda difficult to fight stronger mobs/bosses.

OK, now about Keystones, why them?
MoM, Blood magic, eldritch battery allows to use ES as defense, use life as mana- so no mana problems and es freely recharges with less interruptions. Iron reflexes because of mixed gear to convert evasion to armor- so endurance charges can work more effectively ( with 6 end charges 47% damage reduction, with flask 80%). 1.2k ES seems quite low, but in practice it almost never depletes.

Other notables- 6 end charges, 5 power charges, 5 frenzy charges, blood rage which is sustained with restless ward and some skill nodes (blood dance is optional). Charges stays up 21.8 sec- 23.6 sec and Doedre's elexir to prolong duration. ~30% crit chance with 349% crit multiplier. Aura used is WRATH which currently reserves 21% of life, it can be dropped to somewhere 19%.

Leveling gear:
malachai's simula http://pathofexile.gamepedia.com/Malachai's_Simula

Assassin's mark+blasphemy till you get monkey's paw talisman with power charge mod.

and nothing else particularly till lvl ~70

Current gear-


Possible other gear- blood dance shoes, alpha's howl helm, skyforth shoes, repentance gloves.
Bandits- life, skill point, frenzy charge.

Final thoughts- theres is still 4 free jewel slots to fill up which usually are better node wise. Thinking about using some curse in some way, maybe conductivity or poacher's mark wich would replace bloodrage. Still using crappy amulet, it can be improved a lot as well. 6th link probably would be empower. In top end with lvl21 arc, +3 empower as 6th link and some better gear- expecting somewhere 70k dps.



Last edited by Andrius319 on Jan 23, 2016, 1:50:12 PM
So Rachel quickly deleted my last two posts because they were too negative. Instead, this time i will post constructive criticism. Andrius please reconsider the build from scratch. Thanks.

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