2.1 Talisman league, CoC-Arc/Storm call Hybrid - 10k hitpool and high dmg WIP

Hi,

These are my plans for my Talisman league Arc/storm call char which I just started leveling. I will say how well it do but right now I would really like some suggestion and heavy critique to improve it before I finish leveling ^^

If it will work like I think it should, it will be quite cheap and beginers-friendly.
Idea and mechanics of the build
Ok, so the whole idea is to make super critical Arc / storm call char with high speed cast, high hitpool and some nice mitigation.

Defensive part is easy. Just get good shield with around 30-31 base block which with our tree and tempest shield, we should get 49% dmg mitigation. Gear focuses on ES and Evasion (a bit to life for end-game) and with tree we should get 3-4K of life and 6K of ES. I am not sure how much evasion can I get while focusing on evasion but in my last hybrid like that 8k was quite viable. If I figure out some tree version with aure reservation Reduction or some other way for it to work, I can get Grace included to auras.

Offensive part is done by making CoC barrage Arc mix. Tree and 7 power charges and around 100 critical chance increase from jewel and gear we get 800% base critical chance. After getting wand with 12 critical chance it should get us 96 % critical for attacks and 40% critical for spells. Arc is not a projectile and we don't want to reduce our dmg with GMP (extra socket is nice too) so we replace its effect with this new jewel:

http://pathofexile.gamepedia.com/Volley_Fire


My tree have 2 sockets where we can use it to make our base 4 barrage projectiles 8. Same as with GMP. To not overstep CoC cooldown we keep our APS at 2 which allows us to get 16 shot per second which in turn make 10 cast of Arc. Of course, we need Tora mode on wand to attain it but our dex alone should make accuracy nicely boosted before we get one.

Mana, ES and life regeneration
is done here by warlord mark CoH with herald of lightning. With GR warlord's mark act as ES leech and we suplement our life with surgeon flask with critical recharging (nerfed but still nice).

Passive tree

Final tree

http://exiletools.com/passive-skill-tree/AAAAAwMA34rpAkuuGyXZW20ZEVA1uacrIvRsC5MnvoqhL8rTtAzqug18RnGDCW-enKSHE3cHsZAtqL6AUzVQQow2VUth4iaVidNwUioLXfIrChEv62PjhA3RY0MbyDY9z93xip2qbIxVhaXLYqy0xcLsOq1vhP8cbWzssIwLuXzndNsaEHu-OujWmyYyAbIZz3oF-RXw-WOVzO0_N9RU_r3mUUfnVCT9o4qxsxuteK494u4O_MUNjVuvTipM_0MxwzNaGr_VU7vawXTtBS1670CgwL-plQz3rK8uU9Nv8uFHBtDQX2qX9FJTl5VMsyBuUDA=

Jewels
From the jewels we want three unique ones:
- 1x of this:
http://pathofexile.gamepedia.com/Corrupted_Energy
- 2x of this:
http://pathofexile.gamepedia.com/Volley_Fire

First one allows us to distribute physical dmg equally to life and ES, which is nice. The other two double our dmg, so they are BIS (best in store) here.

4th and 5th jewel sockets goes for some critical / life rare.

Auras, linking and gearing

For gear I just need one wand with 12% critical chance. All the rest is optional for it.

I am thinknig about using Blood dance for some Evasion, frenzy charges generation and life regen (nerfed but still better than nothing)

Rest is just focused on ES and some Evasion.

Main skill:

Barrage-CoC-Arc-PCoC-Empower/life leech-(Ele-Penetration/mana leech)

*Gettig different spells to the mix might be better idea but I will test it.

Single Target attack:

Barrage-CoC-Storm Call-(empower/life leech)

*Depending on map modes

CwDT-Immortal call-Spell Totem-Grace

*Spell totem with grace is something I want to test. Might not be so good to be honest.

Herald of Lightning-CoH-Warlord mark

And then arctic armour, tempest shield and ice golem. All as self casts, linking irrelevant here.
https://poe.mikelat.com/#kgvSb/5rJ-tNd
This aura setup is mandatory. If I get something like alpha howl or figure out how to cast barrage and arc with almost none mana I might think of getting Grace aura to the normal setup.

Mapping

- Reflection
In end-game mapping, I plan on doing reflection maps by replacing ES shield with saffel and equiping stone of lawhazar for more than 50% spell blocking. Also replace AA with purity aura.

* On normal maps I prefer to have halved physical dmg and cope with elemental and spell by huge hitpool.

-Curse immune maps
We use linking with life and mana leech gem. I will test if surgeon mana flask is enough but I doupt it.

- Blood magic
Tricky... or maybe not. Just life leech and and life flask. Might use assasing mark's curse for better life coping.

The rest should not be a problem

Things which might be better to do here
So the list of my additional ideas or concerns:

- Full ES-CI might be a much better idea here. You cut hitpool be few thousands but maitaining both ES and Life doesn't seem so well here. Also, this few life nodes less might be invested better for example like this:
Spoiler

http://exiletools.com/passive-skill-tree/AAAAAwMA34rpAkuuGyXZW20ZEVA1uacrIvRsC5MnvoqhL8rT74j5N9fPSbG0DOq6DXxGcYMJb56cpIcTdwexkC2ovoBTNVBCjDaJ03BSKgtd8isKES_rY-OEDdFjQxvINj3P3fGKVYWly8LsOq1vhP8cbWzssIwLuXzndNsaEHu-OujW-WOVzO0_N9S95lFH51Qk_aOKsbMbrXiuPeLuDvzFDY1br04qTP9DMcMzWhq_1VO72sFAoMC_qZUM96yvLlPTb9DQX2odTy0fTLPQH-_rIG5QMAW1jb-P-uwYLL8V14auVmPBxX_GPs9Gtw==


- Maybe rather than enhaning arc and storm call better just get more spells to the mix ? It is CoC anyway.

- In one Arc build I saw OP getting this ring for freezing:
http://pathofexile.gamepedia.com/Call_of_the_Brotherhood

Is it good idea ?

- Maybe use this gloves for dmg increase:
http://pathofexile.gamepedia.com/Surgebinders

7 power charges and 6 frenzy mean that we get ~90% increases. Tree is kind of lacking dmg nodes and wand with shield will just get me around 100% increase so this 90% looks quite appealing here.

Any ideas, suggestion etc ? Every opinion is more than welcome xD
Last edited by Alex_Lied#4288 on Dec 17, 2015, 6:05:50 PM
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