Prefixes and suffixes: Color coding

Hi!

I hope everyone's having a good start to their week.

Request: Could you please color-code prefixes vs suffixes? (On items and also on benches.) I feel like it'd be much more convenient and would make the game much more clear.

Thanks!

Best,
Bwam
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bwam wrote:
Hi!

I hope everyone's having a good start to their week.

Request: Could you please color-code prefixes vs suffixes? (On items and also on benches.) I feel like it'd be much more convenient and would make the game much more clear.

Thanks!

Best,
Bwam


obscurity of affixes is by design, everytime players getting the creeps on whether an item has open prefixes/suffixes or which hybrid affix tier, designers pat themselves on the back for their ingenuity.

joking aside: most systems got their huge fan base by artificially obscuring things and avoiding logical steps to get things done: getting an expert in finding certain settings in microsofts operating system made whole generations feel elevated.
age and treachery will triumph over youth and skill!
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vio wrote:
obscurity of affixes is by design, everytime players getting the creeps on whether an item has open prefixes/suffixes or which hybrid affix tier, designers pat themselves on the back for their ingenuity.

joking aside: most systems got their huge fan base by artificially obscuring things and avoiding logical steps to get things done: getting an expert in finding certain settings in microsofts operating system made whole generations feel elevated.


Thanks for the response.

My opinion: Clarity is an essential part of design. It attracts users. Making items more intuitive to decipher seems like a no-brainer to me.

Further: POE has plenty of complexity (eg, Passive Skill Tree). Obfuscating/obscuring a system as essential as the item system isn't necessary. Doing so would only add undue layers of so-called "complexity" where there could just be clarity. POE doesn't need more barriers to entry.

My opinion: User feedback can be useful for pointing out obvious things. I feel like this is a prime example: One color for prefixes, another for suffixes, would make things much clearer.

These are just my opinions, but I hope others feel the same way I do about this idea.
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hybrid affixes were implemented when poe itself has been substantially less complex. i also think it would be a give players the means to find out about item affixes themselves without having to ask other players.
a master could provide your suggested color coding and separately list hybrid affixes for a small fee if ggg wants to keep the complexity.
age and treachery will triumph over youth and skill!
Borderlands did this well. They had different shades of each color depending on which tier the mods for the item were selected from. You could tell from the label if the item was top of the line, or mediocre.
Bump! :)
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Shagsbeard wrote:
Borderlands did this well. They had different shades of each color depending on which tier the mods for the item were selected from. You could tell from the label if the item was top of the line, or mediocre.


Not quite the same thing in this case. The OP wants the prefixes and suffixes split up because hybrids rolls exist where there's something like physical damage and accuracy as a single affix. Physical damage on its own is a prefix while accuracy on its own is a suffix, so if the hybrid mod rolls it's sometimes quite difficult or even impossible to determine what prefixes and suffixes the item has.

I agree with the OP on this. The obscurity doesn't add anything meaningful to the game. Even just splitting them up without the different colors would be fine.
Would love to see this happen!
The thing is that it would be kinda hard to tell people without a tutorial what does things actually do. So you pick up an item with different colors, and you would need 4, and it would be rather hard to tell what all those colors actually do.

Masters actually already help a lot in this case, since you can just put the item in their bench and look at what you are able to craft. Sadly some options are missing.

But if an item has Physical Damage and Accuracy and you can't use Vagans Accuracy on it despite having suffixes open, Accuracy is a suffix and not part of a hybrid. If you have Flat Physical, Physical% and Accuracy you could simply look if there is a free prefix.

Since this is an option masters could offer you some way to research items and list their mods individually, this could also be used to in addition show max/min rolls etc. All this information is already avaible and putting it into one place would be something that might be considerable. It would also help people with deciding if they should divine uniques, since you would always have to look up the wiki to see max rolls for uniques.
could someone please ask on reddit (pun intended) on devs motivation behind this? and if they think the reasons they intentionally had for implementing it this way still stand?

i would have asked it on the dev q&a but ... let's say i forgot about it. i'm really interested in ggg's opinion about it. chris? carl? any chance that will ever change?
age and treachery will triumph over youth and skill!

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