[INFO] Carnage Heart,worth?
is it a good amulet?
wich class benefit the most? ![]() ty |
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Terrible.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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Its drawback is not as bad as it sounds, or at least at first glance. It doesn't reduce your life by 25%, it lowers your 'increased maximum life' property by 25%. If you have 185% increased maximum life from the passive tree, it'll become 160%.
However, you don't simply lose 25% increased life or ES, you also miss the opportunity for an amulet with a good life roll. If you consider this, the amulet becomes outright terrible. Let's say you are level 80, you helped Oak in Normal, you have 350 life from your other gear, 300 strength and you have 185% increased life from the passive tree. According to the formula here, you'll have roughly 4500 life. If you equip Carnage Heart, your life will drop to ~4165 (assuming its stat rolls give you 50 strength, i.e. 25 life). If you equip an amulet which gives 80 life from +maximum life and +strength rolls, your life will increase to 4725. You can get an amulet with ~80 to maximum life and two strength rolls for ~60 strength, which will make a total of +110 base life and your life will jump up to ~4810. There are even better possible rolls, but that's pretty close to the best reasonably attainable ones. Amulets can also have strong damage affixes: crit multi, crit chance, flat physical damage, cast speed, increased elemental damage, craftable flat elemental damage. You are missing all of these too. Not to mention that the same life leech mod can be had on a rare amulet without a drawback. TLDR: terrible. You have to be realistic about these things. Logen Ninefingers Last edited by Bars#2689 on Oct 19, 2015, 8:17:35 AM
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Garbage Heart is garbage, as the name implies. Why would you want an Amulet with Leech and a Life reduction if you can also get Leech and a Life increase. That alone makes it bad.
It's really cool for leveling purposes though, where Life isn't as big a deal and stats are much more of a problem. The fat Leech also means you can rely on Leech much sooner than usual. I guess CI Phys Melee + shield would do best with it? :/ Last edited by Vipermagi#0984 on Oct 19, 2015, 8:23:14 AM
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By the time you have enough levels and gear to make CI melee viable, which means a lot in this iteration of the game, Carnage Heart will be completely useless. I'm not actually sure if CI melee is viable at all right now, without gimping yourself with this amulet.
You have to be realistic about these things. Logen Ninefingers Last edited by Bars#2689 on Oct 19, 2015, 8:28:31 AM
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Regardless if it's life or melee, you can get a better rare amulet without the drawback. If it's an attack-based build, any flat physical damage / crit chance / crit multi rolls on an amulet are huge, and you can have the same amulet giving you life or ES instead of reducing.
I'll admit, however, that the huge + all stats bonus plus reasonable all resists makes it a decent softcore leveling item. Unfortunately, way too many uniques fall in this category. Semi-useful only for early to midgame. PoE's unique system is a failure. Possibly a hundred of them, almost nothing is good and they nerf the few truly strong ones. You have to be realistic about these things. Logen Ninefingers Last edited by Bars#2689 on Oct 19, 2015, 10:09:05 AM
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I would have vendored that immediately.
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thanks for the detailed answers
I imagined that it was not a "core item".....but hey...I dropped it!! I'm lvl 60 and I thought -and you gave me the proof- that it was fine for leveling instead of some blue/yellow ....aaaaand if i can ask it: is still worth to sacrifice some hp node for LL node (Hematophagy)? |
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The main problem is that deaths in PoE occur mostly from damage spikes which can't be leeched through. You need a certain HP buffer + flat mitigation to deal with that. I imagine the LL nodes will be pretty good if you have that minimum buffer. I've never been a fan of leech-reliant builds though, so I can't tell for certain if they are good enough.
I read a thread by some guy who played dual wield reave in the one-month softcore league and was swearing by these nodes, said they increased his survivability significantly. Still, you need good damage to really feel the difference. Also, if you don't have extremely high hitpoints and very good mitigation, don't expect to be immortal only with lots of damage and enhanced life leech. Won't happen. You'll encounter situations which one-hit kill you. Assuming you're playing in SC, that's a learning experience and nothing to become too upset or discouraged about unless you are unable to level and want to level more (in which case it's a sign you need to change your build, gear or both in order to progress). You have to be realistic about these things. Logen Ninefingers Last edited by Bars#2689 on Oct 19, 2015, 1:18:57 PM
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unless you really need that lech it is garbage
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms." |
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