The suggestion blogpost / rant.

To start of, sorry about my rant towards some topics.
I've played since early Open Beta and have reached high-end-mapping multiple times. But the game is just slowly pushing me away now, and I feel like it could be fixed, so here's my suggestions on what I'd like to see to make the game actually playable again:

Current Seasonal Leagues:
Spoiler
I can't talk much about Warbands, I don't do Softcore:
- Restorative Tempest REMOVED from all Zones involving mandatory Act Bosses.
I bet I'm not the only one that was pissed when they met an Act Boss and their AI tend to make them stand still, and suddenly Restorative Tempest fully-heals them.

Tempest atm, has to be the most boring League ever, I'd take Invasion over this, and I hated Invasion with every fiber in my body.
I thought it'd be something cool, as:

Heating:
1st Example: All units in Zone with Heating will have increased Fire Damage done and taken.
2nd Example: All units in Zone is cursed with Flammability (Can be removed with Curse Immunity, but re-applied when flask effect ends)
3rd Example: Random "Eruptions" will occur, dealing damage to ANYONE getting hit (But we get random Firestorms, dealing 0 damage, sick)

And so on.. But no, we get some silly Circles which people tend to just ignore, in exception of Corrupted Tempest, which is yet another thing only a small amount of players got to abuse, and that fucked over the economy just like when Elreon got nerfed, MID-LEAGUE.


Guilds:
Spoiler

- Added a log to show who took what in the Guild Stash and a timestamp of when.
- Added an "active" timer for Guild Leader and Officers, so they have an easy time cleaning up the Guild.


MTX:
Spoiler
- Added a way to manage your MTX stash.
- Made Totem Skins work on ALL Totem Skills, aswell with Spell Totem and Ranged Attack Totem.


The Minimap:
Spoiler
- Just give us D2-style Minimap, it's 10 times better, current Minimap is really horrible.


Summoners (For Summoner Passive/Keystones, go to Passive Tree):
Spoiler
Now, 2.0 made a lot more Spectres viable with the new content, but they still have "mandatory" Spectres, which is an issue. Who else wouldn't want to use the Ice Nova water elementals for once? Maybe even the Merveil Daughters? The issue with them is just, they either have ridicolously bad damage because their zone are way too low compared to Maps, and their AI rather want them to go Melee and/or Spamcast Curses.

- New AI system that will make Spectres' reaction in combat towards Supported Gems*
* Meaning if a Spectre has Faster Casting and/or Spell Echo in it, it will rather Cast than go Melee (Frogs and the Undying Archivists come to mind here)
* If Faster/Slower and/or Lesser/Greater Multiple Projectiles have been socketed to Support Raise Spectre, the Spectres will use Projectile Attacks/Spells more often.
* If Increased AoE and/or Concentrated Effect have been socketed to Support Raise Specret, they will use AoE-based Skills more often.

- Spectres will now scale with zone, even when entering a new zone (getting into high-end-maps with Lv 68 Spectres is ridicolously dumb)*
* Raise Spectre Gem will get a nerf in Life%/ES%/DMG% due to this.

- All Summons now have their DMG in the tooltip of the Skill (to help them know if you're better off scaling them with Weapon Elemental Damage, or Melee Physical, etc)

- Added a GRAVESTONE for Hideouts, it'll be in the Hideout backpack by default*
* Gravestone allows players to "sacrifice" a Spectre by casting Raise Spectre on it - This will allow Summoners to click on the Gravestone and it'll resummon the Spectre(s) in order you raised them in.
* This means if you're using 2 different Spectres, you need to "sacrifice" until you've "sacrificed" equal to the amount of Spectres you currently have under control.


Maps:
Spoiler
We all know that Map Drops after 2.0 have been handled badly, so I'll skip that for now, since they are working on a solution to satisfy the playerbase.

- Map Rolls adjusted to make Build Diversity functional*
* Unwavering changed to Stun Resistant and Stun Duration Reduced.
* Curse Immunity changed to Curse Resistant and Curse Duration Reduced.
- These changes is to make Stun/Curse-based Characters not feel forced to reroll Maps*
* I know of hurr durr Righteous Fire can't run all either, but at least they can cast Incinerate/Firestorm/Whatever and still clear the map, but a Stun-based Character have invested EVERYTHING into that shit, where RF can still do jackshit without the RF-Buff.

- Map Bosses have been tweaked*
* A lot of the Map Bosses are being skipped for obvious reasons, the Risk vs. Reward in this game, is sadly just not worth trying to do a Map Boss, let alone some Map Bosses are just overdone and will most likely just FPS-Drop you until you get the "Resurrect" button to press.
* Prime Example: Crematorium Boss can drop your FPS rather hard, and does quite a lot of DMG.


Skills:
Spoiler
Path of Exile have a lot of interesting Skills, yet there's ton of Skills being left in the dust, a good example is Lightning Strike which is only used with a Unique to save up a Support Slot.

- Mandatory Quality Bonuses removed from ALL Skill/Support Gems*
* I'm not quite sure why they're still like this, GGG already changed Reduced Mana because it was "Mandatory", yet not everybody had access to it, now we got these stupid Quality Bonuses with way too much effect and not available to all aswell, yet nothing.
I don't mind things like %Chance to Shock as long as it's not a huge broken number, but Projectile Speed% and Pierce% are just dumb to be only achieveable through the Quality, and a Support Gem.
* If Lightning Strike was changed to have Pierce% on level up, people might use it again, and adding Chain would overwrite the Pierce, new Quality could be anything from AS% to Light Dmg%.

- Support Gems hotfix*
* Let's be real, even though this is the game with a lot of possibilities, there's still some obvious mandatory Support Gems that you sort of HAVE to use, else you won't really deal any damage with said Skill, Melee Physical Dmg as an example.

Spoiler
- Cast When Damage Taken removed*
Spoiler
* :^)
Spoiler


Suggested Skills:
Spoiler
Eruption:
Tags: Fire, AoE, Spell
Base Crit: 0% - Requires Assassin's Mark and/or Diamond Shrine to Crit

- Targets an area, after a short delay, an Erruption will occur, dealing damage multiple times*
* Similar to how Incinerate sort of is, just a targetable AoE this time.

Engulfing Touch:
Tags: Fire, Spell, Duration, (AoE, Melee)
Base Crit: 5%

- Ignites a target enemy for X-X Damage over X Seconds. When the enemy dies, the remaining damage of the Burn will then seek out a new enemy, dealing the remaining damage to that target in a quick burst.

Icy Wind:
Tags: Ice, AoE, Channeling, Spell
Base Crit: 0% - Requires Assassin's Mark and/or Diamond Shrine to Crit

- Channels a freezing wind*
* Has a stage system as Incinerate: This longer you channel, this more the cost will go up, but this higher the chance to freeze will become.

Overcharge:
Tags: Lightning, Spell, Duration
- Energize yourself for a duration, making yourself Shocked, dealing X-X Lightning Damage to nearby enemies pr. second, together with making all damage done and taken deal a flat amount of %Increased Lightning Damage*
* Increased Duration Support Gem and Passives will Increase the Duration between the Damage Ticks, together with Increasing the Duration of the "Buff" itself.

Multiple Casts:
Tags: Spell, Support
Mana Multiplier: (Lv1)200% - (Lv20)170%

- Allows the user to cast Multiple Spells, all at once*
* This will allow players to cast Multiple Curses and other combination in a quick cast, instead of having to casting everything 1 by 1.
* IF using Skills like Molten Shell, all other Spells will also be cast on top of the player.


The Passive Tree:
Spoiler
The Passive Tree in PoE is amazing, but it's sort of, not doing its job that well, people are taken the same Nodes 24/7, because they're flat out just the best to choose from, and allow you to travel through the tree aswell.

Therenext we got the Summoner issue again.. Their nodes are just so boring and uninteresting, it's actually sad, they also have to roll specific Flasks to refill their Health if they choose not to add a Life Leech Gem into their Link Setup*
* Added new Keystone: Bound by Blood:
- The Master will now share 50% of Flask Effects with his/her Minions, making them benefit from various Buffs, such as Granite/Jade/Quarts/Sapphire/Topaz/Ruby Flasks, but also the Rolls a Flask can achieve, such as Freeze Removal*
* This will make the Flasks last for 50% LESS Duration, and with 50% LESS effectiveness.
- Small extra Nodes behind Keystone: 10% Reduction to removal of own effect/duration, but remain the same "share" to Minions.


RNG destroying the game for everybody else than the 1%:
Spoiler
This can only be explained by explaining my situation, I've played for approximately 2.4k Hours, 1651 Hours is on Steam, got it when it went live on Steam ASAP.
Yet, with all these Hours played, I've seen next to nothing really "WAOW" tier, this also goes with Exalted Orbs, I have found a total of 2 in my entire PoE-"Career". What would it hurt to increase the Drop Rates or allow a vendor recipe? It's next to a useless Orb for most players, since the RNG in this game is also ridicolous.
Now, the 1% doesn't feel this, they can take advantage of Streamer nonesense and whatnot, together with their Droprate feel rigged as hell. Also they tend to play 24/7, giving them more time to actually trade, everybody else will typically use MORE time on trading than actually playing the bloody game, this is sadly where I'm getting tired of the stupid RNG.

Getting upgrades now, is tedious, from rolling Flasks to Socketting+Linking your Gear.
I have used 228 Alteration Orbs and Transmuting every Ruby Flask I find, just to get:

When you consider how important Curse Immunity can be in this game, that's completely retarded, why isn't there a bloody FLASK MASTER? I'd willingly kick any Master out in an instant to get that guy in.

Now, Socketing+Linking, was a really cool BACK in early Open Beta, back when people didn't hit the end-game so rapidly fast. But that time is over, people are getting to end-game way too fast, but their Gear upgrade isn't following up, you can use an infinite amount of Jeweller's Orbs on your Chest, and can end up never seeing 5/6 Socket, RNG should actually be eliminated from this, since it's a way too crucial thing in character customization.
Sure we got Vorici, but as I've already stated, we reach end-game WAY TOO FAST, Vorici isn't even near the level to fix this shit issue, and his prices are all way too much.

I'm not sure with everybody else, but I'm getting bored of how this game deals with character progression, you could be insanely lucky and feel like nothing is wrong, or you can be unlucky as me and be forced into Chaos Recipe spamming, in hope that one day you'll find an item which sells for more than 2 Chaos Orbs, and you can then FINALLY be permitted by GGG to try these insanely fun Build-enabling Uniques. But they might aswell just drop more often and allow more players to play around them.
"But D2 also had insane rare items like Windforce"
But D2 didn't have a bloody Passive Tree, the game should be around that, not retarded RNG-gated gearing progression, but of how you abuse the Passive Tree and Skill Gems to your advantage.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Last edited by Derpey#6519 on Aug 16, 2015, 8:40:27 AM
This thread has been automatically archived. Replies are disabled.
"
Derpey wrote:
Yet, with all these Hours played, I've seen next to nothing really "WAOW" tier...

If you used the market, you short-circuited your own progression of finding 'good' stuff...

In the first hour, you'll find as many 'good' items as in
...the next 2 hours in which you'll find as many 'good' items as in
...the next 4 hours in which you'll find as many 'good' items as in
...the next 8 hours in which you'll find as many 'good' items as in
...the next 16 hours in which you'll find as many 'good' items as in
...the next 32 hours in which you'll find as many 'good' items as in
...the next 64 hours in which you'll find as many 'good' items as in
...the next 128 hours in which you'll find as many 'good' items as in
...the next 256 hours in which you'll find as many 'good' items as in
...the next 512 hours in which you'll find as many 'good' items as in
...and so on (the numbers used are an example, but the progression principle is not)...

If you shout-circuit that by buying stuff off the market that you'd only get on average after 100k hours, how much 'good' stuff are you going to find after that?

No matter how GGG did the RNG, there's no way they can get around players deliberately sabotaging their own 'find nice stuff' experience. They would have to either:
1. Remove all trading
2. Make everything so common everyone had everything

If you used the market, this is one thing you caused 100% yourself!
Last edited by Cyzax#3287 on Aug 15, 2015, 12:03:39 PM
"
Cyzax wrote:
"
Derpey wrote:
Yet, with all these Hours played, I've seen next to nothing really "WAOW" tier...

If you used the market, you short-circuited your own progression of finding 'good' stuff...

In the first hour, you'll find as many 'good' items as in
...the next 2 hours in which you'll find as many 'good' items as in
...the next 4 hours in which you'll find as many 'good' items as in
...the next 8 hours in which you'll find as many 'good' items as in
...the next 16 hours in which you'll find as many 'good' items as in
...the next 32 hours in which you'll find as many 'good' items as in
...the next 64 hours in which you'll find as many 'good' items as in
...the next 128 hours in which you'll find as many 'good' items as in
...the next 256 hours in which you'll find as many 'good' items as in
...the next 512 hours in which you'll find as many 'good' items as in
...and so on (the numbers used are an example, but the progression principle is not)...

If you shout-circuit that by buying stuff off the market that you'd only get on average after 100k hours, how much 'good' stuff are you going to find after that?

No matter how GGG did the RNG, there's no way they can get around players deliberately sabotaging their own 'find nice stuff' experience. They would have to either:
1. Remove all trading
2. Make everything so common everyone had everything

If you used the market, this is one thing you caused 100% yourself!


Hoboy, seems like somebody didn't read jack-shit, I've been SPAMMING Chaos-Recipe in ever single League since fucking early Open Beta, it's a fucking joke that someone with 2,6k Hours have ONLY seen 2 fucking Exalted Orbs, it's a fucking joke, face it.

I couldn't care less if item-flippers would get fucked over, I hope they soon do, it's tedious playing Trading Simulator 2015, I'm hopefully not the only one feeling this way.

Sure trading have a place in this game, but atm it's a forced thing to do, and you tend to trade more than play the actual game.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Last edited by Derpey#6519 on Aug 15, 2015, 12:10:49 PM
So, your suggestion is to remove trade and up drop rates?

I'm fine with that personally (I'm mostly self-found), but if trade is in the game, some tiers of items have to be ultra-rare, including some currency as it is structured, or they'd accumulate so everyone had them, and there'd be no value in anything.

You can't have trade and easy drops at the same time!
Last edited by Cyzax#3287 on Aug 15, 2015, 12:17:09 PM
"
Cyzax wrote:
So, your suggestion is to remove trade and up drop rates?

I'm fine with that personally, but if trade is in the game, some tiers of items have to be ultra-rare, or they'd accumulate so everyone had them, and there'd be no value in anything.

You can't have trade and easy drops at the same time!



You're actually delusional, aren't you? It'd be easy to up the Exalted Orbs droprate, people would actually use them, instead of putting them into the stash where it collects dust until you BUY something from someone else, since that's more reliable, and cheaper than Exalting an already existing item you have.

I've been playing the flipper game like a mad, since early Open Beta, and wasting so much time, just to get an upgrade, which isn't even THAT much better than my old gear, for a ridicolous price aswell, is just retarded.

I'm not saying everything should be 500% more droprate, I've never stated that, so stop making it sound like that, I'm saying droprates are retarded, because they fucking are.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
"
Derpey wrote:
You're actually delusional, aren't you?

Ah, insults! The sure sign you don't have any actual arguments!

"
Derpey wrote:
It'd be easy to up the Exalted Orbs droprate, people would actually use them, instead of putting them into the stash where it collects dust until you BUY something from someone else, since that's more reliable, and cheaper than Exalting an already existing item you have.

It'd just move the issue somewhere else... If drop rate was increased x5, prices would just go up x5 and people would still not use them. At the moment, the EX amount and droprate make them a stable anchor point for the trade economy, and such a one is needed. They're neither too rare, nor too common.

"
Derpey wrote:
I've been playing the flipper game like a mad, since early Open Beta, and wasting so much time, just to get an upgrade, which isn't even THAT much better than my old gear, for a ridicolous price aswell, is just retarded.

So you have short-circuited your item find progression...

"
Derpey wrote:
I'm not saying everything should be 500% more droprate, I've never stated that, so stop making it sound like that, I'm saying droprates are retarded, because they fucking are.

No, they're not. Some items are just very rare, and as long as there is exchange of items between players, that's how it has to be!

As said before, you brought this on yourself! If you hadn't traded, and hadn't compared yourself to others, you'd find a steady progression of 'good' items. 100% your own fault...
Last edited by Cyzax#3287 on Aug 15, 2015, 12:23:06 PM
"
Cyzax wrote:
As said before, you brought this on yourself! If you hadn't traded, and hadn't compared yourself to others, you'd find a steady progression of 'good' items. 100% your own fault...


It's actually ridicolous how stubborn trade-flippers are.
I've never found an actual upgrade, I've ALWAYS been forced into Chaos Recipe Spamming and buying from others, in order to progress, the same goes for buying Maps.

I simply love how you just ignore the fact I've already mentioned several times that I've reached high-end mapping several times, yet it's only because I was flipping items, since that's the only fucking way you can do that shit.

Like, come the fuck on, the Self-Found League was a PRIME EXAMPLE on how fucking bad droprates are.

I bet everybody after turning on loot filters have found a huge decrease in noticeable loot on the floor. I've full cleared several maps after enabling a loot filter, and guess what, several rooms full of mobs were empty of drops, I hold down Alt, and a lot of worthless junk shows up.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
"
Derpey wrote:
I've never found an actual upgrade, I've ALWAYS been forced into Chaos Recipe Spamming and buying from others, in order to progress, the same goes for buying Maps.

I've found plenty, but then I don't short-circuit myself... I've never bought a map.

"
Derpey wrote:
I simply love how you just ignore the fact I've already mentioned several times that I've reached high-end mapping several times, yet it's only because I was flipping items, since that's the only fucking way you can do that shit.

So have I... without playing the market... The few items I have bought have been more nice-to-have's (like an Item Quantity gem).

"
Derpey wrote:
Like, come the fuck on, the Self-Found League was a PRIME EXAMPLE on how fucking bad droprates are.

Only because people set their expectations too high (i.e. thinking they'd be able to build as if the market was there). However, GGG could make a self-found league without any item exchange possible, and then up the drop rates there (provided it wasn't transferred to Standard after the league finishes).

"
Derpey wrote:
I bet everybody after turning on loot filters have found a huge decrease in noticeable loot on the floor. I've full cleared several maps after enabling a loot filter, and guess what, several rooms full of mobs were empty of drops, I hold down Alt, and a lot of worthless junk shows up.

Yup, I'm happy for the loot filter as well :-)
Last edited by Cyzax#3287 on Aug 15, 2015, 12:42:43 PM
"
Cyzax wrote:

As said before, you brought this on yourself! If you hadn't traded, and hadn't compared yourself to others, you'd find a steady progression of 'good' items. 100% your own fault...


Bullshit. The RNG is not truly random but is weighted or skewed, meaning the game sees what you have and adjusts drop quality relative to your gear and build to slow your progress...coincidentally right around the time you can start mapping. Any monkey that plays awhile could see it.

It is a totally rigged system. Only luck I've ever had is crafting 6S on a Kingsguard in 2 jews in Warbands, and 2 Exalt drops many months ago. The rest I've had to get from guildies or buy on trade chat or poe.trade.
Last edited by Arthikas#4126 on Aug 15, 2015, 4:04:11 PM
^This thread has just set sail to tin-foil-hat island, speedy travels participants!

"
Derpey wrote:
Like, come the fuck on, the Self-Found League was a PRIME EXAMPLE on how fucking bad droprates are.


What?

If your referring to the one-week sfl to get into closed beta, i was the 1# attack build in the ladder at position 38 if i remember correctly in the softcore version.

I ended that week with 18k gmp tornado shot tooltip damage. And i was running 100% or higher 77 and 78 maps.

what bad drop-rates exactly?

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Aug 15, 2015, 3:55:15 PM

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