[2.0] [SC] Dual-Claw Crit Wild Strike build -- Feedback appreciated / work in progress
Looking for constructive advice on a build in progress. Just hit lvl 50 and it's pretty fun so far. This is based off of a pre-2.0 Shadow crit / dual-strike build that worked well. It incorporates Wild Strike, which has a built in melee splash, so you get two gems for the price of one vs Dual Strike.
Playstyle:
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- Will take Vaal Pact at end game. - Uses Iron Reflexes at end game as it's more reliable than Eva builds right now. - Shield can be substituted for 2nd claw for mapping -- more armour if needed. Passive tree would change a little bit to support some shield mechanics. Trying to run dual claw as much as possible though. Pre-2.0 this worked fine in standard, so we'll see what happens this time around, and if there is enough armour to make this work without the shield. - Run Ash and Thunder heralds for DPS and marking - Pop Blood Rage for mob clearing. For more fun, pop Enduring Cry + Discharge. - Use Flicker for charge mechanic which applies Fortify, Whirling as get-away mechanic, and Lightning Warp for map movement or over annoying obstacles. - For single target DPS, pop Enduring + Immortal + Puncture, then Flicker and Wild Strike. Repeat. 120 Passive:
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https://poebuilder.com/character/AAAAAgIAAF4BCQOHBLEFtQceCC4NjQ5IEZYUdRUgFf0WvxjbGY4i6iP2JJ0k_SaVKaUqCyo4MHwyATY9RalF9ElRSn1LHExgTZJRR1VLVuhan1uvXfJei2HiYetiWmKsZK9mtmqVbAhsjG1sb1dwUnDVdPF4GXpTfXWDvYd2idOKOIw2jX2NgY2_j8GSgJOQlS6VZpsmm42dqp-Co4qmf7Gzshm0xbVIuNm_AMFJwaDC7MM6yNzPetN-1gfb590N3UjgleOf5ojnVOjW7UHtg-967-Pw1fGK8-r2o_4d_rr_3u0_N9RjQw3R8uF_-1smGo295j7P
Note: I'm probably going to drop off a jewel circle and take Twin Terrors for the extra crit chance, which looks pretty appealing. Probable pros/cons: (not yet tested, but expected results)
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Pros:
- Quick clear speeds / movement - Can use Eva, Armour, or hybrid gear Cons: - Need some stats from armour for Str / Int - Reflect / no leech maps will be a problem Passive Stats:
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Stat Buffs:
270 + to Dexterity 90 + to Intelligence 60 + to Strength Damage Modifiers: 362 % increased Physical Damage 325 % increased Critical Strike Chance 71 % increased Critical Strike Multiplier 96 % increased Attack Speed 38 % increased Accuracy Rating 54 % increased Physical Damage over Time (Bleeding) 20 % increased Elemental Damage 1.6 % of Physical Damage Dealt with Claws Leeched as Life 1.4 % of Physical Damage Dealt with Claws Leeched as Mana Defensive Stats: 147 % increased maximum Life 112 % increased Evasion Rating (Converted to Armour) 30 % chance to Avoid being Stunned 23 % increased maximum Mana 9 % increased Movement Speed 20 % increased Life Recovery from Flasks 5 + Life gained on Kill 4 % increased Evasion Rating per Frenzy Charge 36 % increased Power Charge Duration 1 + Maximum Frenzy Charge 2 + Maximum Power Charge (1 from Alira) 20 % increased Flask Recovery Speed Other: 3 Jewel Sockets Iron Reflexes - Converts all Evasion Rating to Armour. (No evasion) Vaal Pact - Life Leech applies instantly. (No regen) Gems:
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Chest: Power Charge on Critical + Wild Strike + Faster Attacks + Melee Physical Damage + Multistrike
H/S/G: Flicker Strike + Whirling Blades + Bloodlust + Fortify H/S/G: Puncture + Enduring Cry + Blood Rage + Increased Duration H/S/G: Ice Golem + Phase Run + Molten Shell + Cast When Damage Taken Weap: Lightning Warp + Herald of Ash // Open - Discharge or favorite Vaal Gem Weap: Herald of Thunder + Curse on Hit + Assassin's Mark // or Warlord's Mark ~ Scards Last edited by Scardia#6081 on Aug 7, 2015, 6:28:20 PM
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retracted atm
Last edited by GosuSausage#6978 on Nov 2, 2015, 10:05:46 PM
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