[2.0] [SC] Dual-Claw Crit Wild Strike build -- Feedback appreciated / work in progress

Looking for constructive advice on a build in progress. Just hit lvl 50 and it's pretty fun so far. This is based off of a pre-2.0 Shadow crit / dual-strike build that worked well. It incorporates Wild Strike, which has a built in melee splash, so you get two gems for the price of one vs Dual Strike.

Playstyle:
Spoiler

- Will take Vaal Pact at end game.
- Uses Iron Reflexes at end game as it's more reliable than Eva builds right now.
- Shield can be substituted for 2nd claw for mapping -- more armour if needed. Passive tree would change a little bit to support some shield mechanics. Trying to run dual claw as much as possible though. Pre-2.0 this worked fine in standard, so we'll see what happens this time around, and if there is enough armour to make this work without the shield.
- Run Ash and Thunder heralds for DPS and marking
- Pop Blood Rage for mob clearing. For more fun, pop Enduring Cry + Discharge.
- Use Flicker for charge mechanic which applies Fortify, Whirling as get-away mechanic, and Lightning Warp for map movement or over annoying obstacles.
- For single target DPS, pop Enduring + Immortal + Puncture, then Flicker and Wild Strike. Repeat.

120 Passive:


Probable pros/cons: (not yet tested, but expected results)
Spoiler
Pros:
- Quick clear speeds / movement
- Can use Eva, Armour, or hybrid gear

Cons:
- Need some stats from armour for Str / Int
- Reflect / no leech maps will be a problem

Passive Stats:
Spoiler
Stat Buffs:
270 + to Dexterity
90 + to Intelligence
60 + to Strength

Damage Modifiers:
362 % increased Physical Damage
325 % increased Critical Strike Chance
71 % increased Critical Strike Multiplier
96 % increased Attack Speed
38 % increased Accuracy Rating
54 % increased Physical Damage over Time (Bleeding)
20 % increased Elemental Damage
1.6 % of Physical Damage Dealt with Claws Leeched as Life
1.4 % of Physical Damage Dealt with Claws Leeched as Mana

Defensive Stats:
147 % increased maximum Life
112 % increased Evasion Rating (Converted to Armour)
30 % chance to Avoid being Stunned
23 % increased maximum Mana
9 % increased Movement Speed
20 % increased Life Recovery from Flasks
5 + Life gained on Kill
4 % increased Evasion Rating per Frenzy Charge
36 % increased Power Charge Duration
1 + Maximum Frenzy Charge
2 + Maximum Power Charge (1 from Alira)
20 % increased Flask Recovery Speed

Other:
3 Jewel Sockets
Iron Reflexes - Converts all Evasion Rating to Armour. (No evasion)
Vaal Pact - Life Leech applies instantly. (No regen)

Gems:
Spoiler
Chest: Power Charge on Critical + Wild Strike + Faster Attacks + Melee Physical Damage + Multistrike
H/S/G: Flicker Strike + Whirling Blades + Bloodlust + Fortify
H/S/G: Puncture + Enduring Cry + Blood Rage + Increased Duration
H/S/G: Ice Golem + Phase Run + Molten Shell + Cast When Damage Taken
Weap: Lightning Warp + Herald of Ash // Open - Discharge or favorite Vaal Gem
Weap: Herald of Thunder + Curse on Hit + Assassin's Mark // or Warlord's Mark


~ Scards
Last edited by Scardia#6081 on Aug 7, 2015, 6:28:20 PM
retracted atm
Last edited by GosuSausage#6978 on Nov 2, 2015, 10:05:46 PM

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