Viper strike in 2.0 ?
Hi guys, I am trying to theorycraft a Viper Strike build in 2.0, but am not having any luck so far. For example, here's my current idea:
http://poedb.tw/us/passive-skill-tree/AAAAAwQAuR2bLV85ivDpRsSCsKu-p2VNvTZHfoTZxLjV-G5pGbQtgxUgjb8FtcLstMXb50cG2Ha5PqxmLOF94yzpAO4qTT8nSsh9W6xHUUx08SmlL8zBgk1GYuyE70PnOd3awXTtBS32_MCc44QOSBGWkBvb1Kc0cFaaE13ycNWJ03BStUjz6ioLYqxsjPrrkvNeRW6qtfI1kti9veY-z0MxIWC_1VO7RJ52grTRyAzQ0FKvrUpn_OjWIurDOongyCMFk8pKm7VfsJsmGYoyAbIZz3r7CfbaGo9RR4azSRM= As you can see, it doesn't have nearly enough life nodes, and has too many nodes, period. Can you help me optimize it ? My plan is to use Dagger+Shield, and Viper Strike + Melee Splash + Multistrike as my main attack skill. I am planning on taking IR for defence and using Evasion gear (unoriginal, but it works). |
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Taking chaos damage nodes in the worst way to increase damage output of viper strike.
Taking physical damage nodes is much better - they are larger and not on the other half of the tree. |
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