A heartfelt thankyou for a job well done

Dear GGG,
Thank you for this amazing expansion! I've played somewhere around 2000 hours of the game and loved every minute so far, and I already thought this was the best ARPG ever made (yes, even better than Diablo 2).

However, you guys have outdone yourselves with 2.0! Three things stand out:
1) Loot filter! This game used to feel to me like a speed reading simulator at high levels. Screens full of trash loot and you have to run your eyes over all of it to find the useful stuff. Not anymore! Now, I can focus on what's actually fun - playing the game - and I don't have to worry about reading 100000 names of junk loot. It's like I'm playing a whole new game, and this in my opinion is the single biggest positive change for the game since open beta so far.

2) No desync. I don't think I need to say much here, this is awesome. Once I get to level 100 finally, I can now start playing hardcore which I never would have done with desync. Lockstep opens up a whole new mode to me.

3) Act 4. Easily the best act so far. The level design is MUCH better than Act 3, the bosses all have interesting mechanics, the music is easily the best so far (apart from the Lioneye's Watch theme - still love that the most), and it's just overall amazing.

Keep this up and my Path of Exile support is going to surpass the entire amount of money I've spent on my Steam Library... thank you for making the best ARPG ever even better.

The forums are dominated by a small minority of players complaining about the same things over and over and over, so I just wanted to make a thread to say thanks for the awesome work, I'm loving every bit of it, and I look forward to more to come in the future.
~tackle70
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Jul 14, 2015, 1:30:16 PM
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I agree.

Loving the expansion so far. :D
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Thanks for making this thread, Tackle70. I've been wanting to say something along the lines you have, but have been too shy to start a thread.

I especially like the way the bandits' tents are now like clown cars, the moving eyeballs in the bowels of the beast, golems, and the new maps. Mechanics-wise, I'm enjoying slowly exploring with a challenge league character and a rebuild of a nerfed character. I'm surprised with how much more I like this version of her.

There's so much new content, and so many people in-game, I think most must be content (and busy!).

Of course it's not perfect, but that's par for the course, and adaptation will take place on both sides.

Cheers!




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