Tree Planner Complement Part 2: Spell Damage Calc
Hello!
As announced couple of days ago in this thread, I would like to introduce part 2 of my project. You can find the Spell Damage Planner at this link To try it out you have to download it as .ods or .xlsx and run it on your computer or you can duplicate it to your own google docs account. It includes a very detailed Damage Conversion and Damage Adding part which should cover all in PoE possible types of Conversions. From the first thread: " I hope you enjoy both versions of my much more polished project. Input is welcome. EDIT: Added Spell Effectiveness input+calculation. Last edited by Samirhage#6217 on Jun 24, 2015, 8:05:56 AM
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You should add a Damage Effectiveness Stats since added Damage from Auras/Affixes/Gems scales differenly depending on the Spell you are using
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" I knew something was missing! I had it in a previous version but forgot to transfer it the current one. Will add, thanks |
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I'm not sure if you realize, but there's something like this already built into the offline tree planer, complete with conversions and stuff...
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" Done. Effectiveness input and calculation added. " I am not aware of such a tool. I have searched for one (in the past tho) and I have also never seen any streamer use it or heard of it. Neither my normal tree planner program for windows nor my android app have such functionality that I am aware of. If there is one I would be curious about how accurate it is when it comes to the last digit of the dps that seems to always fluctuate for me. Last edited by Samirhage#6217 on Jun 24, 2015, 8:11:58 AM
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Could you post this as a google doc sheet and share it. That way users can copy it and use it without having to have Excel.
Also it makes it easier to share results/setups. All my builds /view-thread/1430399 T14 'real' clearspeed challenge /1642265 Last edited by MatrixFactor#3574 on Jun 24, 2015, 1:27:37 PM
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Is it possible to add in this chart the elemental effects?
For example: If someone have a X%crit chance and a +X% burn chance, based on his cast speed, this person will burn it's targets on an average XX number of times each 10 secs, and so, even if the burn length stays in its minimal duration, apply the effect for XXX secs of that 10 secs, dealing another XXX damage for each sec of burning on his targets (based on his average spell damage). That way, added this burn average damage to his average spell damage dealt during that period, his total spell DPS will be XXXX. The same idea could be applied for shock: If someone have a X%crit chance and a +X% shock chance, based on his cast speed, this person will shock it's targets on an average XX number of times each 10 secs, and so, even if the shock length stays in its minimal duration, apply the effect for XXX secs of that 10 secs, dealing 50% extra damage for each sec of shocking on his targets. That way, multiplying his spell damage by 1.5 only during that period, his efective total spell DPS will be XXXX. In Game: ElaineBelloc
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" What do you mean by that? As far as i am concerned it shared but bot editable. You have to copy it to your own google sheet account. " That is a nice suggestion, i have thought about it. Personally i get 'a feeling' with burns and shock but of course can quantify it to be exact. Thats the point of a calc anyway. Will look into it when i have time, put it on my todo list |
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The offline skill tree planner thread is here https://www.pathofexile.com/forum/view-thread/996805/
Regarding calculcations, same problem. Last digit is sometimes off due to not known roundings at each "step" of calculations. |
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I am currently doing heavy rework on the conversion calculator which you are requesting. It will be very user friendly and also future proof.
I am awoo.
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