[2.0 Build] Marauder Zealadin
Hey All,
I've been thinking about a build for a while and am up for some suggestions. The goal of the build is to recreate the nostalgia of the diablo 2 Zeal paladin, who uses a shield and one hand weapon to cut down his foes. I am unsure if I should go Blood Magic or use mana for two heralds, an offensive aura, and still be able to use mana to attack and leap around (might go Whirling Blades). I used the "Path of Exile - Passive Skill Tree Planner" app to create the build and would appreciate any constructive feedback, what's the build lacking in or too inefficient/redundant? With the fairly defensive skill tree, I'm relying on auras and buffs to make up the difference in damage but with the goal of having Onslaught up often I don't think it's an awful idea. I've tried to choose +phys damage over attack speed with Onslaught in mind but unsure of what the dps output would be. Marauder - "Paladin Skill tree": http://poeurl.com/zpI6peW Helm: Bringer of Rain helm Shield: Aegis Aurora or Lioneye's Remorse Jewelry: -Optional -The anvil amulet -Death Rush amethyst ring Possible weapon choices: Ichimonji one hand sword Relentless Fury <-- probably this Skills: Bringer: double strike + Multistrike + meleesplash (or lifeleech) + Blood Magic Reckoning + ((lifeleech?) or (enduring charge on melee stun (+ stun))) Leap Slam + faster attacks + fortify (+ enduring charge on melee stun/Blood Magic) Curses/self-cast buffs: cast on dmg taken + blood rage + enfeeble herald of fire (+ Herald of ice?) self cast Enduring Cry & Immortal Call + Increased Duration Auras: Anger (+/- hatred) // or other aura (haste?) | |
Could u up a video pls?
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