About chancing/dropping tier 1 uniques [need ggg please]

Okay, serious question to GGG, can you agree/disagree with this statement:
1) Adding a new t1 unique in game of same base type means the chances of drops/chancing previous items from same tier pool do not change
2) If first is true, chances of drops/chancing affected tier is multiplied by numbers of items from that tier pool.
3) To clarify all above: if a new shavronne's like item (a t1 unique of same base [occultist's vestment]) is added to game, global chance to drop t1 unique occultist's vestment is doubled (comparing to state where there was only shavronne's wrappings in t1 pool)

Thank you for attention.

Last edited by animalnots#6272 on Apr 9, 2015, 12:43:19 PM
IMHO, as soon as you add more uniques in the game, the odd to get a specific one is lowered, but the odd to get a tier one is identical.
IGN TylordRampage
Last edited by Malone#6946 on Apr 9, 2015, 12:46:17 PM
We've been told that the chance to "chance" a unique is dependent only on what is set by the unique. Having multiple uniques on the same base doesn't affect (directly) the probability of getting the one you want. We don't know the criteria that they use to set this rate, and your guess is as good as anyone else as to what it is.

Oh... and asking GGG to reply on a thread like this pretty much means that they can't. If they start responding on demand, the forum wont see the end of it. We've asked for years to make numbers like this public, and they seem to like to keep us guessing.
Last edited by Shagsbeard#3964 on Apr 9, 2015, 12:54:37 PM
Well tehnicly its not doubled, u have 2 items with same base but chance to drop or chance it stays same

Maybe better question is how game determine will shavrones drop or troll mantile from same base (if shavrones and troll mantile had same chance to drop)

If its random then chance to drop shold stay same

And iven if its not same its notnoticable buff to drop chance


IGN: Puskurcina
My example is throwing out random numbers, but I believe GGG has said it works something like this.

Let's say there's a Unique A, and this is the drop/chance rate of rarity for that base item:
white:60%
blue:30%
rare:9.9%
unique A:0.1%

Then a patch adds Unique B of the same base type and rarity tier. Now the drop chart looks like this:
white:60%
blue:30%
rare:9.8%
Unique A:0.1%
Unique B:0.1%

If they were different tiers it'd look something like this:
white:60%
blue:30%
rare:9.5%
Unique A:0.1%
Unique B:0.4%
Last edited by Bunnu#1083 on Apr 9, 2015, 12:57:07 PM
No it's not doubled since the chance of Infernal Mantle and Shvaronne's Wrappings are vastly different.

Just pretend they are different bases altogether when it comes to unique drops and chances.
IGN: Chundaziri
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half didnt even get my question, afaik from drop system:
1) item base selected
2) item rarity (white, magic, rare, unique)
3) tier selected (shavronne's and infernal's are different tiers afaik, my question is about items from same tier pool)

So to say shortly I wanted to know if adding a second item to the same tier affects chances(drop/orb of chance) of the first item from that tier pool.

About ggg answer, this answer would rather help to prevent creating new topics about chancing/dropping.
it doesnt matter what their tier is. Bunnu has it right.

Each item has its own chance to be chanced.

If there are 10 items of the same base it will roll their chance to be chanced first, if they all fail it will try to make it a rare if that fails too it will roll it a blue item

If you have 300 uniques of the same base each with 1:300 chance to be chanced, expect on average to get 1 random unique every chance. The real chances are much much harder though.
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"
animalnots wrote:
Okay, serious question to GGG, can you agree/disagree with this statement:
1) Adding a new t1 unique in game of same base type means the chances of drops/chancing previous items from same tier pool do not change


This is the case. GGG has commented before on this scenario with Shavronne's Wrappings and Infernal Mantle. IIRC, when the game drops an Occultist's Vestment, it doesn't check to see if it is unique and then roll to decide which one.
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If the chance of getting shavronne's is 1/5000, then they add a shavronne's like item (same base), the question now: will I get 2 uniques every 5000 chances or one of two every 5000 chances.

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