Arch Linux (playonlinux/wine) Intel HD 4400 - D3Derr_invalidcall

Hi,

I'm currently trying to run PoE via Wine through PlayOnLinux on my 64bit installation of Arch Linux. I can get up to the splash screen after character selection, but before I can load into the world it will crash while I'm still as the loading screen, giving me the error:

Unable to create vertex shader
D3Derr_invalidcall invalid call

It seems like that this is a Pixel Shader version support issue - but the Intel HD 4400 should support up to version 5.0, when 3.0 is all that is needed. I'm on a Sony Vaio Pro 13, and I have what I believe are the relevant intel graphics driver installed - xf86-video-intel.

I believe that a couple years ago I managed to get PoE running on an even older laptop on Ubuntu, so I don't think it's the graphics card itself that is the issue, but rather, my setup.

Any insight on the matter will be grealy appcreciated!
Head to the unofficial port thread for your OS, you'll more likely get your answer there.
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He who controls the pants controls the galaxy. - Rick & Morty S3E1
Copy my winetricks signature line, hopefully that's all you needed.

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