we have arctic armor ...

we have Arctic Armour to stop fire dmg and why no inferno armour to stop cold dmg and earth armour to stop lighting dmg ?
IGN : Uhigatana
we have cold to fire to convert cold damages to fire and why not fire to cold ?

You have avatar of fire, why not avatar of lighting?

Lot of things like that in this game. Not sure if this is balanced, but it s like that.
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Last edited by lolozori#1147 on Jan 10, 2015, 7:11:34 AM
glacial hammer - molten strike - static strike
this example is complete but took 2 or 3 years

so what?

oh, and we do have molten shell
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Last edited by Wraeklops#2560 on Jan 10, 2015, 7:19:37 AM
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lolozori wrote:
but it s like that.


Yes. I think that is what he is questioning - why?

Why is it that way?

It's like that.

/thread.
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Yeah, how I wish the three elements were three undistinguishable copies of the same spells with graphic in three different colors, instead of having an interesting unique gameplay mechanic each!
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What fph said - on the one hand.
But on the other in the case of the armours I wonder why we don't have something like AA for the other elements. Weird.
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fph wrote:
Yeah, how I wish the three elements were three undistinguishable copies of the same spells with graphic in three different colors, instead of having an interesting unique gameplay mechanic each!

This. Way too much diversity in this game. So confusing.
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I thought the cycle was: Tempest Shield, Molten Shell, Arctic Armor
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Milchut wrote:
I thought the cycle was: Tempest Shield, Molten Shell, Arctic Armor


I was going to point this out too. Each element has a defensive skill.
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Shagsbeard wrote:
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Milchut wrote:
I thought the cycle was: Tempest Shield, Molten Shell, Arctic Armor


I was going to point this out too. Each element has a defensive skill.


Agreed, and they work pretty different too. Mana reserve, cast, mana drain on use.

Different mechanics, different elements but same category.
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