Fire trap build

is there someone that has the ultimate firetrap build arround?
Was looking for fireknights build but i cannot find it anywhere.


Looking forward for someone to answer!
https://www.pathofexile.com/passive-skill-tree/AAAAAgYAD8QRDxzcHvAfWyImJpUqCyycLR8tqDN4NCA7fD1fRKtJG1JTUzVTuFVLVa5apl3yaA5qP20ZbWxte2-ecFJw1XnPfrB_xoUOhVWHE4dlidOMNo-mkyebtZyknWOio6Sxr7exkLQMtDi1SLfWuMrAUcHzwzrKStVP21ncYtzH3nfjhOUZ5Y7z6vv1

has worked incredibly well
Last edited by trashtalkinjamal#2313 on Feb 8, 2013, 6:04:36 PM
you gave me a build of an shadow... need a wiz :)
I ended up getting the witch starter talent so they are linked. Same build different start
Skill Tree, Witch starter

5% chance to Ignite the enemy on hit with Fire Damage
20% increased Area Damage
80% increased Burning Damage
30% increased Critical Strike Chance
55% increased Critical Strike Chance for Spells
56% increased Elemental Damage
110% increased Fire Damage
40% increased Radius of Area Skills
52% increased Spell Damage
10% reduced Mana Cost of Skills
+30 to Dexterity
+280 to Intelligence
+30 to Strength
+20 to maximum Mana
+15% to Fire Resistance
+10% to all Elemental Resistances

Something like that may work with 3x Fire Traps and 1x Bear Trap, gear focus on increasing Spell/Elemental Damage. Pick up Life nodes as they become necessary.
Last edited by Aexrael#6771 on Feb 14, 2013, 8:04:38 AM
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Aexrael wrote:
Skill Tree, Witch starter

5% chance to Ignite the enemy on hit with Fire Damage
20% increased Area Damage
80% increased Burning Damage
30% increased Critical Strike Chance
55% increased Critical Strike Chance for Spells
56% increased Elemental Damage
110% increased Fire Damage
40% increased Radius of Area Skills
52% increased Spell Damage
10% reduced Mana Cost of Skills
+30 to Dexterity
+280 to Intelligence
+30 to Strength
+20 to maximum Mana
+15% to Fire Resistance
+10% to all Elemental Resistances

Something like that may work with 3x Fire Traps and 1x Bear Trap, gear focus on increasing Spell/Elemental Damage. Pick up Life nodes as they become necessary.


That's one awesome build. I'm going to pin this post since I feel like I need a firebuild sowhat soon.
That build is not good. Even assuming you want that setup he took very inefficient paths this build gets all the same nodes for less points. Still I think you're going to be horribly squishy.
"
Kelvara wrote:
That build is not good. Even assuming you want that setup he took very inefficient paths this build gets all the same nodes for less points. Still I think you're going to be horribly squishy.


That's some nice optimization there Kelvara. And you're right about survivability.

There's room to pick up some Life nodes along the way, the question is how soon you need them.

Fire Trap build

5% chance to Ignite the enemy on hit with Fire Damage
20% increased Area Damage
80% increased Burning Damage
30% increased Critical Strike Chance
55% increased Critical Strike Chance for Spells
56% increased Elemental Damage
110% increased Fire Damage
40% increased Radius of Area Skills
52% increased Spell Damage
84% increased maximum Life
10% reduced Mana Cost of Skills
+260 to Intelligence
+10 to Strength
+30 to maximum Life
+20 to maximum Mana
+15% to Fire Resistance
+10% to all Elemental Resistances

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